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Engine.AnimNodeBlendByPosture


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/**
 * AnimNodeBlendByPosture.uc
 * Looks at the posture of the Pawn that owns this node and blends accordingly.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class AnimNodeBlendByPosture extends AnimNodeBlendList
		native(Anim);

/*
 * Note: this is obsolete. This class is going to be removed soon.
 */

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   Children(0)=(Name="Standing")
   Children(1)=(Name="Crouched")
   Name="Default__AnimNodeBlendByPosture"
   ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList'
}

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Class file time: tr 31-1-2018 17:17:58.000 - Creation time: sk 18-3-2018 10:01:04.864 - Created with UnCodeX