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/** * AnimNodeBlendByPosture.uc * Looks at the posture of the Pawn that owns this node and blends accordingly. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class AnimNodeBlendByPosture extends AnimNodeBlendList native(Anim); /* * Note: this is obsolete. This class is going to be removed soon. */ // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Children(0)=(Name="Standing") Children(1)=(Name="Crouched") Name="Default__AnimNodeBlendByPosture" ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList' } |
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