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Engine.AnimNodeBlendByPhysics

Extends
AnimNodeBlendList
Modifiers
native ( Anim )

AnimNodeBlendByPhysics.uc Looks at the physics of the Pawn that owns this node and blends accordingly. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimNode
   |   
   +-- Engine.AnimNodeBlendBase
      |   
      +-- Engine.AnimNodeBlendList
         |   
         +-- Engine.AnimNodeBlendByPhysics

Variables Summary
Inherited Variables from Engine.AnimNodeBlendList
ActiveChildIndex, BlendTimeToGo, bPlayActiveChild, TargetWeight
Inherited Variables from Engine.AnimNodeBlendBase
bFixNumChildren, Children

Structures Summary
Inherited Structures from Engine.AnimNodeBlendBase
AnimBlendChild

Functions Summary
Inherited Functions from Engine.AnimNodeBlendList
SetActiveChild
Inherited Functions from Engine.AnimNodeBlendBase
PlayAnim, StopAnim


Defaultproperties

defaultproperties
{
   Children(0)=(Name="PHYS_None")
   Children(1)=(Name="PHYS_Walking")
   Children(2)=(Name="PHYS_Falling")
   Children(3)=(Name="PHYS_Swimming")
   Children(4)=(Name="PHYS_Flying")
   Children(5)=(Name="PHYS_Rotating")
   Children(6)=(Name="PHYS_Projectile")
   Children(7)=(Name="PHYS_Interpolating")
   Children(8)=(Name="PHYS_Spider")
   Children(9)=(Name="PHYS_Ladder")
   Children(10)=(Name="PHYS_RigidBody")
   Children(11)=(Name="PHYS_Unused")
   bFixNumChildren=True
   Name="Default__AnimNodeBlendByPhysics"
   ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList'
}

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Creation time: sk 18-3-2018 10:00:34.860 - Created with UnCodeX