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AnimNodeBlendByPhysics.uc Looks at the physics of the Pawn that owns this node and blends accordingly. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.AnimNode | +-- Engine.AnimNodeBlendBase | +-- Engine.AnimNodeBlendList | +-- Engine.AnimNodeBlendByPhysics
Variables Summary |
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Inherited Variables from Engine.AnimNodeBlendList |
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ActiveChildIndex, BlendTimeToGo, bPlayActiveChild, TargetWeight |
Inherited Variables from Engine.AnimNodeBlendBase |
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bFixNumChildren, Children |
Structures Summary |
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Inherited Structures from Engine.AnimNodeBlendBase |
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AnimBlendChild |
Functions Summary |
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Inherited Functions from Engine.AnimNodeBlendList |
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SetActiveChild |
Inherited Functions from Engine.AnimNodeBlendBase |
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PlayAnim, StopAnim |
Defaultproperties |
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defaultproperties { Children(0)=(Name="PHYS_None") Children(1)=(Name="PHYS_Walking") Children(2)=(Name="PHYS_Falling") Children(3)=(Name="PHYS_Swimming") Children(4)=(Name="PHYS_Flying") Children(5)=(Name="PHYS_Rotating") Children(6)=(Name="PHYS_Projectile") Children(7)=(Name="PHYS_Interpolating") Children(8)=(Name="PHYS_Spider") Children(9)=(Name="PHYS_Ladder") Children(10)=(Name="PHYS_RigidBody") Children(11)=(Name="PHYS_Unused") bFixNumChildren=True Name="Default__AnimNodeBlendByPhysics" ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList' } |
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