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AnimNodeBlendByPhysics.uc Looks at the physics of the Pawn that owns this node and blends accordingly. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.AnimNode
|
+-- Engine.AnimNodeBlendBase
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+-- Engine.AnimNodeBlendList
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+-- Engine.AnimNodeBlendByPhysics
| Variables Summary |
|---|
| Inherited Variables from Engine.AnimNodeBlendList |
|---|
| ActiveChildIndex, BlendTimeToGo, bPlayActiveChild, TargetWeight |
| Inherited Variables from Engine.AnimNodeBlendBase |
|---|
| bFixNumChildren, Children |
| Structures Summary |
|---|
| Inherited Structures from Engine.AnimNodeBlendBase |
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| AnimBlendChild |
| Functions Summary |
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| Inherited Functions from Engine.AnimNodeBlendList |
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| SetActiveChild |
| Inherited Functions from Engine.AnimNodeBlendBase |
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| PlayAnim, StopAnim |
| Defaultproperties |
|---|
defaultproperties
{
Children(0)=(Name="PHYS_None")
Children(1)=(Name="PHYS_Walking")
Children(2)=(Name="PHYS_Falling")
Children(3)=(Name="PHYS_Swimming")
Children(4)=(Name="PHYS_Flying")
Children(5)=(Name="PHYS_Rotating")
Children(6)=(Name="PHYS_Projectile")
Children(7)=(Name="PHYS_Interpolating")
Children(8)=(Name="PHYS_Spider")
Children(9)=(Name="PHYS_Ladder")
Children(10)=(Name="PHYS_RigidBody")
Children(11)=(Name="PHYS_Unused")
bFixNumChildren=True
Name="Default__AnimNodeBlendByPhysics"
ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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