| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
AnimNodeBlendByBase.uc Looks at the base of the Pawn that owns this node and blends accordingly. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.AnimNode
|
+-- Engine.AnimNodeBlendBase
|
+-- Engine.AnimNodeBlendList
|
+-- Engine.AnimNodeBlendByBase
| Variables Summary | |
|---|---|
| AnimNodeBlendByBase | |
| class<Actor> | ActorClass |
| Name | ActorTag |
| EBaseBlendType | Type |
| Inherited Variables from Engine.AnimNodeBlendList |
|---|
| ActiveChildIndex, BlendTimeToGo, bPlayActiveChild, TargetWeight |
| Inherited Variables from Engine.AnimNodeBlendBase |
|---|
| bFixNumChildren, Children |
| Enumerations Summary | ||
|---|---|---|
| EBaseBlendType BBT_ByActorTag, BBT_ByActorClass, | ||
| Structures Summary |
|---|
| Inherited Structures from Engine.AnimNodeBlendBase |
|---|
| AnimBlendChild |
| Functions Summary |
|---|
| Inherited Functions from Engine.AnimNodeBlendList |
|---|
| SetActiveChild |
| Inherited Functions from Engine.AnimNodeBlendBase |
|---|
| PlayAnim, StopAnim |
| Variables Detail |
|---|
Actor class that will match the base
Actor tag that will match the base
Type of comparison to do
| Enumerations Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
Children(0)=(Name="Normal")
Children(1)=(Name="Based")
bFixNumChildren=True
Name="Default__AnimNodeBlendByBase"
ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||