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Engine.AnimNodeBlendByBase

Extends
AnimNodeBlendList
Modifiers
native ( Anim )

AnimNodeBlendByBase.uc Looks at the base of the Pawn that owns this node and blends accordingly. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimNode
   |   
   +-- Engine.AnimNodeBlendBase
      |   
      +-- Engine.AnimNodeBlendList
         |   
         +-- Engine.AnimNodeBlendByBase

Variables Summary
AnimNodeBlendByBase
class<Actor>ActorClass
NameActorTag
EBaseBlendTypeType
Inherited Variables from Engine.AnimNodeBlendList
ActiveChildIndex, BlendTimeToGo, bPlayActiveChild, TargetWeight
Inherited Variables from Engine.AnimNodeBlendBase
bFixNumChildren, Children

Enumerations Summary
EBaseBlendType
BBT_ByActorTag, BBT_ByActorClass,

Structures Summary
Inherited Structures from Engine.AnimNodeBlendBase
AnimBlendChild

Functions Summary
Inherited Functions from Engine.AnimNodeBlendList
SetActiveChild
Inherited Functions from Engine.AnimNodeBlendBase
PlayAnim, StopAnim


Variables Detail

AnimNodeBlendByBase

ActorClass Source code

var(AnimNodeBlendByBase) class<Actor> ActorClass;
Actor class that will match the base

ActorTag Source code

var(AnimNodeBlendByBase) Name ActorTag;
Actor tag that will match the base

Type Source code

var(AnimNodeBlendByBase) EBaseBlendType Type;
Type of comparison to do


Enumerations Detail

EBaseBlendType Source code

enum EBaseBlendType
{
BBT_ByActorTag, BBT_ByActorClass,
};


Defaultproperties

defaultproperties
{
   Children(0)=(Name="Normal")
   Children(1)=(Name="Based")
   bFixNumChildren=True
   Name="Default__AnimNodeBlendByBase"
   ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList'
}

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Creation time: sk 18-3-2018 10:00:34.853 - Created with UnCodeX