Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
AnimNodeBlendByBase.uc Looks at the base of the Pawn that owns this node and blends accordingly. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.AnimNode | +-- Engine.AnimNodeBlendBase | +-- Engine.AnimNodeBlendList | +-- Engine.AnimNodeBlendByBase
Variables Summary | |
---|---|
AnimNodeBlendByBase | |
class<Actor> | ActorClass |
Name | ActorTag |
EBaseBlendType | Type |
Inherited Variables from Engine.AnimNodeBlendList |
---|
ActiveChildIndex, BlendTimeToGo, bPlayActiveChild, TargetWeight |
Inherited Variables from Engine.AnimNodeBlendBase |
---|
bFixNumChildren, Children |
Enumerations Summary | ||
---|---|---|
EBaseBlendType BBT_ByActorTag, BBT_ByActorClass, |
Structures Summary |
---|
Inherited Structures from Engine.AnimNodeBlendBase |
---|
AnimBlendChild |
Functions Summary |
---|
Inherited Functions from Engine.AnimNodeBlendList |
---|
SetActiveChild |
Inherited Functions from Engine.AnimNodeBlendBase |
---|
PlayAnim, StopAnim |
Variables Detail |
---|
Actor class that will match the base
Actor tag that will match the base
Type of comparison to do
Enumerations Detail |
---|
Defaultproperties |
---|
defaultproperties { Children(0)=(Name="Normal") Children(1)=(Name="Based") bFixNumChildren=True Name="Default__AnimNodeBlendByBase" ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |