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/** * AnimNodeBlendByBase.uc * Looks at the base of the Pawn that owns this node and blends accordingly. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class AnimNodeBlendByBase extends AnimNodeBlendList native(Anim); // (cpptext) // (cpptext) // (cpptext) // (cpptext) enum EBaseBlendType { BBT_ByActorTag, BBT_ByActorClass, }; /** Type of comparison to do */ var() EBaseBlendType Type; /** Actor tag that will match the base */ var() Name ActorTag; /** Actor class that will match the base */ var() class<Actor> ActorClass; defaultproperties { Children(0)=(Name="Normal") Children(1)=(Name="Based") bFixNumChildren=True Name="Default__AnimNodeBlendByBase" ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList' } |
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