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Engine.AnimNodeBlendByBase


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/**
 * AnimNodeBlendByBase.uc
 * Looks at the base of the Pawn that owns this node and blends accordingly.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class AnimNodeBlendByBase extends AnimNodeBlendList
		native(Anim);

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

enum EBaseBlendType
{
	BBT_ByActorTag,
	BBT_ByActorClass,
};

/** Type of comparison to do */
var() EBaseBlendType	Type;
/** Actor tag that will match the base */
var() Name				ActorTag;
/** Actor class that will match the base */
var() class<Actor>		ActorClass;

defaultproperties
{
   Children(0)=(Name="Normal")
   Children(1)=(Name="Based")
   bFixNumChildren=True
   Name="Default__AnimNodeBlendByBase"
   ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList'
}

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Class file time: tr 31-1-2018 17:17:58.000 - Creation time: sk 18-3-2018 10:01:04.850 - Created with UnCodeX