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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.AnimNode
|
+-- Engine.AnimNodeBlendBase
|
+-- Engine.AnimNodeBlendList
|
+-- Engine.AnimNodeRandom
| Variables Summary | |
|---|---|
| INT | PendingChildIndex |
| AnimNodeSequence | PlayingSeqNode |
| AnimNodeRandom | |
| Array<RandomAnimInfo> | RandomInfo |
| Inherited Variables from Engine.AnimNodeBlendList |
|---|
| ActiveChildIndex, BlendTimeToGo, bPlayActiveChild, TargetWeight |
| Inherited Variables from Engine.AnimNodeBlendBase |
|---|
| bFixNumChildren, Children |
| Structures Summary | ||
|---|---|---|
| RandomAnimInfo Chance, LoopCountMin, LoopCountMax, BlendInTime, PlayRateRange, LoopCount | ||
| Inherited Structures from Engine.AnimNodeBlendBase |
|---|
| AnimBlendChild |
| Functions Summary |
|---|
| Inherited Functions from Engine.AnimNodeBlendList |
|---|
| SetActiveChild |
| Inherited Functions from Engine.AnimNodeBlendBase |
|---|
| PlayAnim, StopAnim |
| Variables Detail |
|---|
Pointer to AnimNodeSequence currently playing random animation.
| Structures Detail |
|---|
var(AnimNodeRandom) float BlendInTime;};
var(AnimNodeRandom) float Chance;
var transient byte LoopCount;
var(AnimNodeRandom) Byte LoopCountMax;
var(AnimNodeRandom) Byte LoopCountMin;
var(AnimNodeRandom) Vector2D PlayRateRange;
BlendInTime:Blend in time for this childChance:Chance this child will be selectedLoopCount:Number of loops left to play for this roundLoopCountMax:Maximum number of loops to play this animationLoopCountMin:Minimum number of loops to play this animationPlayRateRange:Animation Play Rate Scale
| Defaultproperties |
|---|
defaultproperties
{
ActiveChildIndex=-1
Name="Default__AnimNodeRandom"
ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList'
}
|
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