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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.AnimNode | +-- Engine.AnimNodeBlendBase | +-- Engine.AnimNodeBlendList | +-- Engine.AnimNodeRandom
Variables Summary | |
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INT | PendingChildIndex |
AnimNodeSequence | PlayingSeqNode |
AnimNodeRandom | |
Array<RandomAnimInfo> | RandomInfo |
Inherited Variables from Engine.AnimNodeBlendList |
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ActiveChildIndex, BlendTimeToGo, bPlayActiveChild, TargetWeight |
Inherited Variables from Engine.AnimNodeBlendBase |
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bFixNumChildren, Children |
Structures Summary | ||
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RandomAnimInfo Chance, LoopCountMin, LoopCountMax, BlendInTime, PlayRateRange, LoopCount |
Inherited Structures from Engine.AnimNodeBlendBase |
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AnimBlendChild |
Functions Summary |
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Inherited Functions from Engine.AnimNodeBlendList |
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SetActiveChild |
Inherited Functions from Engine.AnimNodeBlendBase |
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PlayAnim, StopAnim |
Variables Detail |
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Pointer to AnimNodeSequence currently playing random animation.
Structures Detail |
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var(AnimNodeRandom) float BlendInTime;};
var(AnimNodeRandom) float Chance;
var transient byte LoopCount;
var(AnimNodeRandom) Byte LoopCountMax;
var(AnimNodeRandom) Byte LoopCountMin;
var(AnimNodeRandom) Vector2D PlayRateRange;
BlendInTime:Blend in time for this childChance:Chance this child will be selectedLoopCount:Number of loops left to play for this roundLoopCountMax:Maximum number of loops to play this animationLoopCountMin:Minimum number of loops to play this animationPlayRateRange:Animation Play Rate Scale
Defaultproperties |
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defaultproperties { ActiveChildIndex=-1 Name="Default__AnimNodeRandom" ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList' } |
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