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UTGame.UTAnimBlendByVehicle

Extends
UTAnimBlendBase
Modifiers
native ( Animation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimNode
   |   
   +-- Engine.AnimNodeBlendBase
      |   
      +-- Engine.AnimNodeBlendList
         |   
         +-- UTGame.UTAnimBlendBase
            |   
            +-- UTGame.UTAnimBlendByVehicle

Variables Summary
boolbLastPawnDriving
VehicleLastVehicle
Inherited Variables from UTGame.UTAnimBlendBase
BlendTime, ChildBlendTimes, SliderPosition
Inherited Variables from Engine.AnimNodeBlendList
ActiveChildIndex, BlendTimeToGo, bPlayActiveChild, TargetWeight

Functions Summary
function UpdateVehicleState ()
Inherited Functions from UTGame.UTAnimBlendBase
GetAnimDuration, GetBlendTime
Inherited Functions from Engine.AnimNodeBlendList
SetActiveChild


Variables Detail

bLastPawnDriving Source code

var bool bLastPawnDriving;

LastVehicle Source code

var Vehicle LastVehicle;


Functions Detail

UpdateVehicleState Source code

native function UpdateVehicleState ( )
Force an update of the vehicle state now.


Defaultproperties

defaultproperties
{
   Children(0)=(Name="Default",Weight=1.000000)
   Children(1)=(Name="UTVehicle_Hoverboard")
   bFixNumChildren=True
   Name="Default__UTAnimBlendByVehicle"
   ObjectArchetype=UTAnimBlendBase'UTGame.Default__UTAnimBlendBase'
}

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Creation time: sk 18-3-2018 10:00:48.574 - Created with UnCodeX