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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTAnimBlendByVehicle extends UTAnimBlendBase native(Animation); var bool bLastPawnDriving; var Vehicle LastVehicle; // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Force an update of the vehicle state now. */ native function UpdateVehicleState(); defaultproperties { Children(0)=(Name="Default",Weight=1.000000) Children(1)=(Name="UTVehicle_Hoverboard") bFixNumChildren=True Name="Default__UTAnimBlendByVehicle" ObjectArchetype=UTAnimBlendBase'UTGame.Default__UTAnimBlendBase' } |
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