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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTAnimBlendByTurnInPlace extends UTAnimBlendBase native(Animation); var() float RootYawSpeedThresh; var() float TurnInPlaceBlendSpeed; var const transient UTPawn OwnerUTP; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Children(0)=(Name="Idle",Weight=1.000000) Children(1)=(Name="TurnInPlace") bFixNumChildren=True Name="Default__UTAnimBlendByTurnInPlace" ObjectArchetype=UTAnimBlendBase'UTGame.Default__UTAnimBlendBase' } |
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