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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTAnimBlendBySpeed extends AnimNodeBlend native(Animation); /** minimum speed; at this or below the "Slow" anim is used completely */ var() float MinSpeed; /** maximum speed; at this or above the "Fast" anim is used completely */ var() float MaxSpeed; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { MinSpeed=100.000000 MaxSpeed=1000.000000 Children(0)=(Name="Slow") Children(1)=(Name="Fast") Name="Default__UTAnimBlendBySpeed" ObjectArchetype=AnimNodeBlend'Engine.Default__AnimNodeBlend' } |
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