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UTGame.UTAnimBlendBase


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UTAnimBlendBase extends AnimNodeBlendList
	native(Animation);

/** How fast show a given child blend in. */
var(Animation) float BlendTime;

/** Also allow for Blend Overrides */
var(Animation) array<float> ChildBlendTimes;

/** slider position, for animtree editor */
var const	float	SliderPosition;

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native final function float GetBlendTime(int ChildIndex, optional bool bGetDefault);

/** If child is an AnimNodeSequence, find its duration at current play rate. */
native final function float GetAnimDuration(int ChildIndex);

defaultproperties
{
   BlendTime=0.250000
   Name="Default__UTAnimBlendBase"
   ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList'
}

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Class file time: tr 31-1-2018 17:18:24.000 - Creation time: sk 18-3-2018 10:01:18.556 - Created with UnCodeX