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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTAnimBlendBase extends AnimNodeBlendList native(Animation); /** How fast show a given child blend in. */ var(Animation) float BlendTime; /** Also allow for Blend Overrides */ var(Animation) array<float> ChildBlendTimes; /** slider position, for animtree editor */ var const float SliderPosition; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) native final function float GetBlendTime(int ChildIndex, optional bool bGetDefault); /** If child is an AnimNodeSequence, find its duration at current play rate. */ native final function float GetAnimDuration(int ChildIndex); defaultproperties { BlendTime=0.250000 Name="Default__UTAnimBlendBase" ObjectArchetype=AnimNodeBlendList'Engine.Default__AnimNodeBlendList' } |
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