UTGame.UTAnimNodeJumpLeanOffset
- Extends
- AnimNodeAimOffset
- Modifiers
- native ( Animation )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.AnimNode
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+-- Engine.AnimNodeBlendBase
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+-- Engine.AnimNodeAimOffset
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+-- UTGame.UTAnimNodeJumpLeanOffset
Inherited Variables from Engine.AnimNodeAimOffset |
Aim, AimComponents, AngleOffset, AnimName_CC, AnimName_CD, AnimName_CU, AnimName_LC, AnimName_LD, AnimName_LU, AnimName_RC, AnimName_RD, AnimName_RU, bBakeFromAnimations, bForceAimDir, BoneToAimCpnt, CurrentProfileIndex, ForcedAimDir, HorizontalRange, PassThroughAtOrAboveLOD, Profiles, RequiredBones, TemplateNode, VerticalRange |
Functions Summary |
 | | SetLeanWeight (float WeightTarget, float BlendTime)
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var float BlendTimeToGo;
var bool bOldDodging;
var bool bOldDoubleJumping;
var float LeanWeight;
var float LeanWeightTarget;
var name OldAimProfileName;
UTAnimNodeJumpLeanOffset
native final function SetLeanWeight ( float WeightTarget, float BlendTime )
defaultproperties
{
LeanWeight=1.000000
LeanWeightTarget=1.000000
Name="Default__UTAnimNodeJumpLeanOffset"
ObjectArchetype=AnimNodeAimOffset'Engine.Default__AnimNodeAimOffset'
}
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Creation time: sk 18-3-2018 10:00:48.628 - Created with
UnCodeX