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UTGame.UTAnimNodeJumpLeanOffset

Extends
AnimNodeAimOffset
Modifiers
native ( Animation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimNode
   |   
   +-- Engine.AnimNodeBlendBase
      |   
      +-- Engine.AnimNodeAimOffset
         |   
         +-- UTGame.UTAnimNodeJumpLeanOffset

Variables Summary
floatBlendTimeToGo
boolbOldDodging
boolbOldDoubleJumping
AnimNodeAimOffsetCachedAimNode
floatLeanWeight
floatLeanWeightTarget
nameOldAimProfileName
vector2DPreBlendAim
UTAnimNodeJumpLeanOffset
boolbDodging
boolbDoubleJumping
boolbMultiplyByZVelocity
floatJumpLeanStrength
floatMaxLeanChangeSpeed
Inherited Variables from Engine.AnimNodeAimOffset
Aim, AimComponents, AngleOffset, AnimName_CC, AnimName_CD, AnimName_CU, AnimName_LC, AnimName_LD, AnimName_LU, AnimName_RC, AnimName_RD, AnimName_RU, bBakeFromAnimations, bForceAimDir, BoneToAimCpnt, CurrentProfileIndex, ForcedAimDir, HorizontalRange, PassThroughAtOrAboveLOD, Profiles, RequiredBones, TemplateNode, VerticalRange
Inherited Variables from Engine.AnimNodeBlendBase
bFixNumChildren, Children

Enumerations Summary
Inherited Enumerations from Engine.AnimNodeAimOffset
EAnimAimDir

Structures Summary
Inherited Structures from Engine.AnimNodeAimOffset
AimComponent, AimOffsetProfile, AimTransform
Inherited Structures from Engine.AnimNodeBlendBase
AnimBlendChild

Functions Summary
function SetLeanWeight (float WeightTarget, float BlendTime)
Inherited Functions from Engine.AnimNodeAimOffset
SetActiveProfileByIndex, SetActiveProfileByName
Inherited Functions from Engine.AnimNodeBlendBase
PlayAnim, StopAnim


Variables Detail

BlendTimeToGo Source code

var float BlendTimeToGo;
Time to finish blending to LeanWeightTarget (seconds)

bOldDodging Source code

var bool bOldDodging;

bOldDoubleJumping Source code

var bool bOldDoubleJumping;

CachedAimNode Source code

var AnimNodeAimOffset CachedAimNode;

LeanWeight Source code

var float LeanWeight;
Strength of leaning applied by this node. Updated over time based on LeanWeightTarget.

LeanWeightTarget Source code

var float LeanWeightTarget;
Used for blending leaning in and out over time

OldAimProfileName Source code

var name OldAimProfileName;

PreBlendAim Source code

var vector2D PreBlendAim;
Desired 'aim' to use, before being blended in/out by LeanWeight.

UTAnimNodeJumpLeanOffset

bDodging Source code

var(UTAnimNodeJumpLeanOffset) bool bDodging;

bDoubleJumping Source code

var(UTAnimNodeJumpLeanOffset) bool bDoubleJumping;

bMultiplyByZVelocity Source code

var(UTAnimNodeJumpLeanOffset) bool bMultiplyByZVelocity;
If we should invert the leaning when coming down.

JumpLeanStrength Source code

var(UTAnimNodeJumpLeanOffset) float JumpLeanStrength;
Amount to activate the 'jump lean' node.

MaxLeanChangeSpeed Source code

var(UTAnimNodeJumpLeanOffset) float MaxLeanChangeSpeed;
How quickly the leaning can change.


Functions Detail

SetLeanWeight Source code

native final function SetLeanWeight ( float WeightTarget, float BlendTime )
Allows blending in and out of leaning over time.


Defaultproperties

defaultproperties
{
   LeanWeight=1.000000
   LeanWeightTarget=1.000000
   Name="Default__UTAnimNodeJumpLeanOffset"
   ObjectArchetype=AnimNodeAimOffset'Engine.Default__AnimNodeAimOffset'
}

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Creation time: sk 18-3-2018 10:00:48.628 - Created with UnCodeX