UTGame.UTAnimNodeSequence
- Extends
- AnimNodeSequence
- Modifiers
- native ( Animation )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.AnimNode
|
+-- Engine.AnimNodeSequence
|
+-- UTGame.UTAnimNodeSequence
Direct Known Subclasses:
UTAnimNodeSeqWeap
Inherited Variables from Engine.AnimNodeSequence |
AnimLinkupIndex, AnimSeq, AnimSeqName, bCauseActorAnimEnd, bCauseActorAnimPlay, bForceAlwaysMaster, bForceAlwaysSlave, bForceRefposeWhenNotPlaying, bIsIssuingNotifies, bLooping, bNoNotifies, bPlaying, bShowTimeLineSlider, bSynchronize, bZeroRootRotation, bZeroRootTranslation, CurrentTime, DebugCarat, DebugTrack, NotifyWeightThreshold, PreviousTime, Rate, RootBoneOption[3], RootRotationOption[3], SynchGroupName, SynchPosOffset |
Inherited Variables from Engine.AnimNode |
bCachedHasRootMotion, bJustBecameRelevant, bRelevant, bSkipTickWhenZeroWeight, bTickDuringPausedAnims, CachedBoneAtoms, CachedRootMotionDelta, DrawHeight, DrawWidth, InstanceVersionNumber, NodeCachedAtomsTag, NodeName, NodePosX, NodePosY, NodeTickTag, NodeTotalWeight, OutDrawY, ParentNodes, SearchTag, SkelComponent, TotalWeightAccumulator |
var bool bLoopLastSequence;
var array<name> SeqStack;
UTAnimNodeSequence
event OnInit ( ) )
native
function PlayAnimation (
name Sequence,
float SeqRate,
bool bSeqLoop )
native function PlayAnimationSet ( array<name> Sequences, float SeqRate, bool bLoopLast )
defaultproperties
{
Name="Default__UTAnimNodeSequence"
ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
}
|
Creation time: sk 18-3-2018 10:00:48.637 - Created with
UnCodeX