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UTGame.UTAnimNodeSequence

Extends
AnimNodeSequence
Modifiers
native ( Animation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimNode
   |   
   +-- Engine.AnimNodeSequence
      |   
      +-- UTGame.UTAnimNodeSequence

Direct Known Subclasses:

UTAnimNodeSeqWeap

Variables Summary
boolbLoopLastSequence
array<name>SeqStack
UTAnimNodeSequence
boolbAutoStart
Inherited Variables from Engine.AnimNodeSequence
AnimLinkupIndex, AnimSeq, AnimSeqName, bCauseActorAnimEnd, bCauseActorAnimPlay, bForceAlwaysMaster, bForceAlwaysSlave, bForceRefposeWhenNotPlaying, bIsIssuingNotifies, bLooping, bNoNotifies, bPlaying, bShowTimeLineSlider, bSynchronize, bZeroRootRotation, bZeroRootTranslation, CurrentTime, DebugCarat, DebugTrack, NotifyWeightThreshold, PreviousTime, Rate, RootBoneOption[3], RootRotationOption[3], SynchGroupName, SynchPosOffset
Inherited Variables from Engine.AnimNode
bCachedHasRootMotion, bJustBecameRelevant, bRelevant, bSkipTickWhenZeroWeight, bTickDuringPausedAnims, CachedBoneAtoms, CachedRootMotionDelta, DrawHeight, DrawWidth, InstanceVersionNumber, NodeCachedAtomsTag, NodeName, NodePosX, NodePosY, NodeTickTag, NodeTotalWeight, OutDrawY, ParentNodes, SearchTag, SkelComponent, TotalWeightAccumulator

Enumerations Summary
Inherited Enumerations from Engine.AnimNodeSequence
ERootBoneAxis, ERootRotationOption
Inherited Enumerations from Engine.AnimNode
ESliderType

Structures Summary
Inherited Structures from Engine.AnimNode
BoneAtom

Functions Summary
event OnInit ()))
function PlayAnimation (name Sequence, float SeqRate, bool bSeqLoop)
function PlayAnimationSet (array<name> Sequences, float SeqRate, bool bLoopLast)
Inherited Functions from Engine.AnimNodeSequence
FindNormalizedPositionFromGroupRelativePosition, GetAnimPlaybackLength, GetGlobalPlayRate, GetNormalizedPosition, GetTimeLeft, PlayAnim, SetAnim, SetPosition, StopAnim
Inherited Functions from Engine.AnimNode
FindAnimNode, OnBecomeRelevant, OnCeaseRelevant, OnInit, PlayAnim, StopAnim


Variables Detail

bLoopLastSequence Source code

var bool bLoopLastSequence;
If true, when the last sequence in the stack is reached, it will be looped

SeqStack Source code

var array<name> SeqStack;
When a given sequence is finished, it will continue to select new sequences from this list

UTAnimNodeSequence

bAutoStart Source code

var(UTAnimNodeSequence) bool bAutoStart;
If true, this node will automatically start playing


Functions Detail

OnInit Source code

event OnInit ( ) )

PlayAnimation Source code

native function PlayAnimation ( name Sequence, float SeqRate, bool bSeqLoop )

PlayAnimationSet Source code

native function PlayAnimationSet ( array<name> Sequences, float SeqRate, bool bLoopLast )


Defaultproperties

defaultproperties
{
   Name="Default__UTAnimNodeSequence"
   ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
}

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Creation time: sk 18-3-2018 10:00:48.637 - Created with UnCodeX