| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
when this node becomes relevant, it selects an animation from its list based on the rotation of the given bone relative to the rotation of the owning actor Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.AnimNode
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+-- Engine.AnimNodeSequence
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+-- UTGame.UTAnimNodeSequenceByBoneRotation
| Variables Summary | |
|---|---|
| UTAnimNodeSequenceByBoneRotation | |
| array<AnimByRotation> | AnimList |
| EAxis | BoneAxis |
| name | BoneName |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.AnimNodeSequence |
|---|
| ERootBoneAxis, ERootRotationOption |
| Inherited Enumerations from Engine.AnimNode |
|---|
| ESliderType |
| Structures Summary | ||
|---|---|---|
| AnimByRotation DesiredRotation, AnimName | ||
| Inherited Structures from Engine.AnimNode |
|---|
| BoneAtom |
| Functions Summary | ||
|---|---|---|
![]() | OnBecomeRelevant ())) | |
| Inherited Functions from Engine.AnimNode |
|---|
| FindAnimNode, OnBecomeRelevant, OnCeaseRelevant, OnInit, PlayAnim, StopAnim |
| Variables Detail |
|---|
axis of that bone to check
bone whose direction should be tested
| Structures Detail |
|---|
var(UTAnimNodeSequenceByBoneRotation) name AnimName;};
var(UTAnimNodeSequenceByBoneRotation) rotator DesiredRotation;
list of animations to choose from
AnimName:the animation to playDesiredRotation:desired rotation of the bone to play this animation
| Functions Detail |
|---|
OnBecomeRelevant Source code| Defaultproperties |
|---|
defaultproperties
{
BoneAxis=AXIS_X
Name="Default__UTAnimNodeSequenceByBoneRotation"
ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||