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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. AnimNodeSequence which changes its animation based on the weapon anim type.
Core.Object
|
+-- Engine.AnimNode
|
+-- Engine.AnimNodeSequence
|
+-- UTGame.UTAnimNodeSequence
|
+-- UTGame.UTAnimNodeSeqWeap
| Variables Summary | |
|---|---|
| UTAnimNodeSeqWeap | |
| name | DefaultAnim |
| name | DualPistolAnim |
| name | ShoulderRocketAnim |
| name | SinglePistolAnim |
| name | StingerAnim |
| Inherited Variables from UTGame.UTAnimNodeSequence |
|---|
| bAutoStart, bLoopLastSequence, SeqStack |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.AnimNodeSequence |
|---|
| ERootBoneAxis, ERootRotationOption |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTAnimNodeSequence |
|---|
| OnInit, PlayAnimation, PlayAnimationSet |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
Name="Default__UTAnimNodeSeqWeap"
ObjectArchetype=UTAnimNodeSequence'UTGame.Default__UTAnimNodeSequence'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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