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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. AnimNodeSequence which changes its animation based on the weapon anim type.
Core.Object | +-- Engine.AnimNode | +-- Engine.AnimNodeSequence | +-- UTGame.UTAnimNodeSequence | +-- UTGame.UTAnimNodeSeqWeap
Variables Summary | |
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UTAnimNodeSeqWeap | |
name | DefaultAnim |
name | DualPistolAnim |
name | ShoulderRocketAnim |
name | SinglePistolAnim |
name | StingerAnim |
Inherited Variables from UTGame.UTAnimNodeSequence |
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bAutoStart, bLoopLastSequence, SeqStack |
Enumerations Summary |
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Inherited Enumerations from Engine.AnimNodeSequence |
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ERootBoneAxis, ERootRotationOption |
Functions Summary |
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Inherited Functions from UTGame.UTAnimNodeSequence |
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OnInit, PlayAnimation, PlayAnimationSet |
Variables Detail |
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Defaultproperties |
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defaultproperties { Name="Default__UTAnimNodeSeqWeap" ObjectArchetype=UTAnimNodeSequence'UTGame.Default__UTAnimNodeSequence' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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