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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * AnimNodeSequence which changes its animation based on the weapon anim type. */ class UTAnimNodeSeqWeap extends UTAnimNodeSequence native(Animation); var() name DefaultAnim; var() name DualPistolAnim; var() name SinglePistolAnim; var() name ShoulderRocketAnim; var() name StingerAnim; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Name="Default__UTAnimNodeSeqWeap" ObjectArchetype=UTAnimNodeSequence'UTGame.Default__UTAnimNodeSequence' } |
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