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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTAnimNodeSequence extends AnimNodeSequence native(Animation); /** If true, this node will automatically start playing */ var() bool bAutoStart; /** When a given sequence is finished, it will continue to select new sequences from this list */ var array<name> SeqStack; /** If true, when the last sequence in the stack is reached, it will be looped */ var bool bLoopLastSequence; // (cpptext) // (cpptext) // (cpptext) // (cpptext) native function PlayAnimation(name Sequence, float SeqRate, bool bSeqLoop); native function PlayAnimationSet(array<name> Sequences, float SeqRate, bool bLoopLast); event OnInit() { Super.OnInit(); if (bAutoStart) { PlayAnim(bLooping, Rate); } } defaultproperties { Name="Default__UTAnimNodeSequence" ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' } |
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