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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTAnimBlendByDriving extends AnimNodeBlend native(Animation); // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Force an update of the driving state now. */ native function UpdateDrivingState(); defaultproperties { Children(0)=(Name="Not-Driving") Children(1)=(Name="DRIVING") Name="Default__UTAnimBlendByDriving" ObjectArchetype=AnimNodeBlend'Engine.Default__AnimNodeBlend' } |
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