Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTAnimBlendByWeapon

Extends
AnimNodeBlendPerBone
Modifiers
native ( Animation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimNode
   |   
   +-- Engine.AnimNodeBlendBase
      |   
      +-- Engine.AnimNodeBlend
         |   
         +-- Engine.AnimNodeBlendPerBone
            |   
            +-- UTGame.UTAnimBlendByWeapon

Variables Summary
Animation
floatBlendTime
boolbLooping
nameLoopingAnim
Inherited Variables from Engine.AnimNodeBlendPerBone
bForceLocalSpaceBlend, BranchStartBoneName, Child2PerBoneWeight, LocalToCompReqBones
Inherited Variables from Engine.AnimNodeBlend
BlendTimeToGo, Child2Weight, Child2WeightTarget

Functions Summary
function AnimFire (name FireSequence, bool bAutoFire, optional float AnimRate, optional float SpecialBlendTime, optional name LoopSequence = LoopingAnim))
event AnimStopFire (optional float SpecialBlendTime))
Inherited Functions from Engine.AnimNodeBlend
SetBlendTarget


Variables Detail

Animation

BlendTime Source code

var(Animation) float BlendTime;
Blend Times

bLooping Source code

var(Animation) bool bLooping;
Is this weapon playing a looped anim

LoopingAnim Source code

var(Animation) name LoopingAnim;
If set, after the fire anim completes this anim is looped instead of looping the fire anim


Functions Detail

AnimFire Source code

function AnimFire ( name FireSequence, bool bAutoFire, optional float AnimRate, optional float SpecialBlendTime, optional name LoopSequence = LoopingAnim) )
Call to trigger the fire sequence. It will blend to the fire animation. If bAutoFire is specified, if LoopSequence is 'None' or unspecified, FireSequence will be looped, otherwise FireSequence

AnimStopFire Source code

event AnimStopFire ( optional float SpecialBlendTime) )
Blends out the fire animation


Defaultproperties

defaultproperties
{
   BlendTime=0.150000
   Children(0)=(Name="Not-Firing")
   Children(1)=(Name="Firing")
   Name="Default__UTAnimBlendByWeapon"
   ObjectArchetype=AnimNodeBlendPerBone'Engine.Default__AnimNodeBlendPerBone'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:48.592 - Created with UnCodeX