UTGame.UTAnimBlendByWeapon
- Extends
- AnimNodeBlendPerBone
- Modifiers
- native ( Animation )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.AnimNode
|
+-- Engine.AnimNodeBlendBase
|
+-- Engine.AnimNodeBlend
|
+-- Engine.AnimNodeBlendPerBone
|
+-- UTGame.UTAnimBlendByWeapon
Functions Summary |
 | | AnimFire (name FireSequence, bool bAutoFire, optional float AnimRate, optional float SpecialBlendTime, optional name LoopSequence = LoopingAnim))
|
 | | AnimStopFire (optional float SpecialBlendTime))
|
Animation
var(Animation) float BlendTime;
var(Animation) bool bLooping;
var(Animation) name LoopingAnim;
function AnimFire ( name FireSequence, bool bAutoFire, optional float AnimRate, optional float SpecialBlendTime, optional name LoopSequence = LoopingAnim) )
event AnimStopFire ( optional float SpecialBlendTime) )
defaultproperties
{
BlendTime=0.150000
Children(0)=(Name="Not-Firing")
Children(1)=(Name="Firing")
Name="Default__UTAnimBlendByWeapon"
ObjectArchetype=AnimNodeBlendPerBone'Engine.Default__AnimNodeBlendPerBone'
}
|
Creation time: sk 18-3-2018 10:00:48.592 - Created with
UnCodeX