Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This node blends in the 'Weapon' branch when anything other than the rifle is being used.
Core.Object | +-- Engine.AnimNode | +-- Engine.AnimNodeBlendBase | +-- Engine.AnimNodeBlend | +-- Engine.AnimNodeBlendPerBone | +-- UTGame.UTAnimBlendByWeapType
Variables Summary |
---|
Inherited Variables from Engine.AnimNodeBlendPerBone |
---|
bForceLocalSpaceBlend, BranchStartBoneName, Child2PerBoneWeight, LocalToCompReqBones |
Inherited Variables from Engine.AnimNodeBlend |
---|
BlendTimeToGo, Child2Weight, Child2WeightTarget |
Functions Summary |
---|
Inherited Functions from Engine.AnimNodeBlend |
---|
SetBlendTarget |
Defaultproperties |
---|
defaultproperties { Children(0)=(Name="Default") Children(1)=(Name="Weapon") Name="Default__UTAnimBlendByWeapType" ObjectArchetype=AnimNodeBlendPerBone'Engine.Default__AnimNodeBlendPerBone' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |