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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This node blends in the 'Weapon' branch when anything other than the rifle is being used.
Core.Object
|
+-- Engine.AnimNode
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+-- Engine.AnimNodeBlendBase
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+-- Engine.AnimNodeBlend
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+-- Engine.AnimNodeBlendPerBone
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+-- UTGame.UTAnimBlendByWeapType
| Variables Summary |
|---|
| Inherited Variables from Engine.AnimNodeBlendPerBone |
|---|
| bForceLocalSpaceBlend, BranchStartBoneName, Child2PerBoneWeight, LocalToCompReqBones |
| Inherited Variables from Engine.AnimNodeBlend |
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| BlendTimeToGo, Child2Weight, Child2WeightTarget |
| Functions Summary |
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| Inherited Functions from Engine.AnimNodeBlend |
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| SetBlendTarget |
| Defaultproperties |
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defaultproperties
{
Children(0)=(Name="Default")
Children(1)=(Name="Weapon")
Name="Default__UTAnimBlendByWeapType"
ObjectArchetype=AnimNodeBlendPerBone'Engine.Default__AnimNodeBlendPerBone'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||