Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTAnimBlendByWeapType

Extends
AnimNodeBlendPerBone
Modifiers
native ( Animation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. This node blends in the 'Weapon' branch when anything other than the rifle is being used.

Core.Object
|   
+-- Engine.AnimNode
   |   
   +-- Engine.AnimNodeBlendBase
      |   
      +-- Engine.AnimNodeBlend
         |   
         +-- Engine.AnimNodeBlendPerBone
            |   
            +-- UTGame.UTAnimBlendByWeapType

Variables Summary
Inherited Variables from Engine.AnimNodeBlendPerBone
bForceLocalSpaceBlend, BranchStartBoneName, Child2PerBoneWeight, LocalToCompReqBones
Inherited Variables from Engine.AnimNodeBlend
BlendTimeToGo, Child2Weight, Child2WeightTarget

Functions Summary
Inherited Functions from Engine.AnimNodeBlend
SetBlendTarget


Defaultproperties

defaultproperties
{
   Children(0)=(Name="Default")
   Children(1)=(Name="Weapon")
   Name="Default__UTAnimBlendByWeapType"
   ObjectArchetype=AnimNodeBlendPerBone'Engine.Default__AnimNodeBlendPerBone'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:48.600 - Created with UnCodeX