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UTGame.UTAnimNodeCopyBoneTranslation

Extends
AnimNodeBlendBase
Modifiers
native ( Animation )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimNode
   |   
   +-- Engine.AnimNodeBlendBase
      |   
      +-- UTGame.UTAnimNodeCopyBoneTranslation

Variables Summary
Array<BoneCopyInfo>ActiveBoneCopyArray
AnimNodeAimOffsetCachedAimNode
nameOldAimProfileName
Array<byte>RequiredBones
Array<UTAnimNodeSeqWeap>SeqWeaps
Array<UTAnimBlendByWeapType>WeapTypeBlends
UTAnimNodeCopyBoneTranslation
Array<BoneCopyInfo>DefaultBoneCopyArray
Array<BoneCopyInfo>DualWieldBoneCopyArray
Inherited Variables from Engine.AnimNodeBlendBase
bFixNumChildren, Children
Inherited Variables from Engine.AnimNode
bCachedHasRootMotion, bJustBecameRelevant, bRelevant, bSkipTickWhenZeroWeight, bTickDuringPausedAnims, CachedBoneAtoms, CachedRootMotionDelta, DrawHeight, DrawWidth, InstanceVersionNumber, NodeCachedAtomsTag, NodeName, NodePosX, NodePosY, NodeTickTag, NodeTotalWeight, OutDrawY, ParentNodes, SearchTag, SkelComponent, TotalWeightAccumulator

Enumerations Summary
Inherited Enumerations from Engine.AnimNode
ESliderType

Structures Summary
BoneCopyInfo
SrcBoneName, DstBoneName, SrcBoneIndex, DstBoneIndex
Inherited Structures from Engine.AnimNodeBlendBase
AnimBlendChild
Inherited Structures from Engine.AnimNode
BoneAtom

Functions Summary
Inherited Functions from Engine.AnimNodeBlendBase
PlayAnim, StopAnim
Inherited Functions from Engine.AnimNode
FindAnimNode, OnBecomeRelevant, OnCeaseRelevant, OnInit, PlayAnim, StopAnim


Variables Detail

ActiveBoneCopyArray Source code

var Array<BoneCopyInfo> ActiveBoneCopyArray;

CachedAimNode Source code

var AnimNodeAimOffset CachedAimNode;

OldAimProfileName Source code

var name OldAimProfileName;

RequiredBones Source code

var Array<byte> RequiredBones;
Internal, array of required bones. Selected bones and their parents for local to component space transformation.

SeqWeaps Source code

var Array<UTAnimNodeSeqWeap> SeqWeaps;
Cached list of UtAnimNodeSeqWeap nodes - this node will call WeapTypeChanged when weapon type changes.

WeapTypeBlends Source code

var Array<UTAnimBlendByWeapType> WeapTypeBlends;
Cached list of UTAnimBlendByWeapType nodes - this node will call WeapTypeChanged when weapon type changes.

UTAnimNodeCopyBoneTranslation

DefaultBoneCopyArray Source code

var(UTAnimNodeCopyBoneTranslation) Array<BoneCopyInfo> DefaultBoneCopyArray;

DualWieldBoneCopyArray Source code

var(UTAnimNodeCopyBoneTranslation) Array<BoneCopyInfo> DualWieldBoneCopyArray;


Structures Detail

BoneCopyInfo Source code

struct BoneCopyInfo
{
var const INT DstBoneIndex;
var(UTAnimNodeCopyBoneTranslation) Name DstBoneName;
var const INT SrcBoneIndex;
var(UTAnimNodeCopyBoneTranslation) Name SrcBoneName;
};
Structure for duplicating bone information


Defaultproperties

defaultproperties
{
   Children(0)=(Name="Input",Weight=1.000000)
   bFixNumChildren=True
   Name="Default__UTAnimNodeCopyBoneTranslation"
   ObjectArchetype=AnimNodeBlendBase'Engine.Default__AnimNodeBlendBase'
}

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Creation time: sk 18-3-2018 10:00:48.609 - Created with UnCodeX