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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * This node blends in the 'Weapon' branch when anything other than the rifle is being used. */ class UTAnimBlendByWeapType extends AnimNodeBlendPerBone native(Animation); // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Children(0)=(Name="Default") Children(1)=(Name="Weapon") Name="Default__UTAnimBlendByWeapType" ObjectArchetype=AnimNodeBlendPerBone'Engine.Default__AnimNodeBlendPerBone' } |
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