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UTGameContent.UTVehicle_StealthBender_Content

Extends
UTVehicle_StealthBender

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGame.UTVehicle_Deployable
                     |   
                     +-- UTGame.UTStealthVehicle
                        |   
                        +-- UTGame.UTVehicle_StealthBender
                           |   
                           +-- UTGameContent.UTVehicle_StealthBender_Content

Variables Summary
MaterialInterfaceBurnOutTurret[2]
Inherited Variables from UTGame.UTVehicle_StealthBender
SecondaryTeamSkins[2]
Inherited Variables from UTGame.UTStealthVehicle
AimYawOffset, ArmDeltaYaw, ArmSpeedTune, BeamAmbientSound, BeamEmitter, BeamEndpointEffect, BeamFireSound, BeamSockets, BeamStartSound, BeamStopSound, BeamTemplate, bIsDeployableHidden, bIsVehicleCloaked, BouncedWeapon, bReleasedADeployable, bShouldImmediatelyRedeploy, CloakedBodyMIC, CloakedSkin, CloakedSpeedModifier, CloakTotalResTime, CloakTransitionTime, CurrentWeaponScale[10], DeployablePositionOffsets, DeployableTurretCached, DeployArmCameraDist, DeployArmCameraPitch, DeployArmTestDir, DeployCheckDistance, DeployMesh, DeployPreviewMesh, EndPointParamName, ExhaustEffectName, FastCamTransitionTime, FireToolTipIconCoords, HitEffectColor, HitEffectName, HitEffectScale, HUDIconsUT3G, LagDegreesPerSecondDefault, LastDropAttemptTime, LastDropSuccessTime, LastHitActor, LastSelectedWeapon, LinkBeamColors[3], OverlayColorName, OverlayTeamRezColor[2], ReleaseAnimCount, SkinTranslucencyName, SlowSpeed, StealthResSound, TeamSkinParamName, TurretArmMoveSound, TurretFiringMode, TurretName, VisibleAirSpeed, VisibleGroundSpeed, VisibleMaxSpeed

Functions Summary
function SetBurnOut ()))
Inherited Functions from UTGame.UTVehicle_StealthBender
CreateDamageMaterialInstance, GetWeaponAim, PostBeginPlay, SetInputs, TeamChanged, ToggleCloak
Inherited Functions from UTGame.UTStealthVehicle
AddBeamEmitter, AdjacentSeat, AdjustCameraScale, AttachDriver, BeginState, BlowupVehicle, BotDropDeployable, BotUndeploy, CancelDeploy, CanDeploy, CheckAICloak, Cloak, DeployedStateChanged, Destroyed, DisplayHud, DisplayWeaponBar, DoJump, DrawWeaponTile, DriverEnter, DriverLeave, DrivingStatusChanged, FindWeaponHitNormal, GetCameraFocus, GetTeamBeamColor, GetViewRotation, GoodDefensivePosition, ImmediatelyRedeploy, ImportantVehicle, IsInvisible, KillBeamEmitter, KillEndpointEffect, OnAnimEnd, OverrideBeginFire, PartialTurn, PlayHit, PlayReleaseAnim, PlayTakeHitEffects, PostBeginPlay, ProcessViewRotation, ReplicatedEvent, ServerSetArmDeltaYaw, ServerSetCloak, ServerSetDeployMesh, ServerSetImmediateRedeploy, ServerSwitchWeapon, ServerToggleDeploy, SetArmLocation, SetBeamEmitterHidden, SetDeployMesh, SetDeployMeshHidden, SetDeployVisual, SetupCloakedBodyMaterialMIC, SetVehicleDeployed, SetVehicleUndeployed, SetVehicleUndeploying, ShouldDeployToAttack, ShouldDropDeployable, ShouldUndeploy, SpawnImpactEmitter, SwitchWeapon, TeamChanged, ToggleCloak, VehicleUnDeployIsFinished, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring


Variables Detail

BurnOutTurret[2] Source code

var MaterialInterface BurnOutTurret[2];
MIs for the turret


Functions Detail

SetBurnOut Source code

simulated function SetBurnOut ( ) )


Defaultproperties

defaultproperties
{
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_StealthBender:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_StealthBender:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   Begin Object Class=UTVehicleSimHellbender Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHellbender'UTGame.Default__UTVehicle_StealthBender:SimObject'
      ObjectArchetype=UTVehicleSimHellbender'UTGame.Default__UTVehicle_StealthBender:SimObject'
   End Object
   SimObj=SimObject
   Begin Object Class=UTVehicleHellbenderWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:RRWheel'
      ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:RRWheel'
   End Object
   Wheels(0)=RRWheel
   Begin Object Class=UTVehicleHellbenderWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:LRWheel'
      ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:LRWheel'
   End Object
   Wheels(1)=LRWheel
   Begin Object Class=UTVehicleHellbenderWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:RFWheel'
      ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:RFWheel'
   End Object
   Wheels(2)=RFWheel
   Begin Object Class=UTVehicleHellbenderWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:LFWheel'
      ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:LFWheel'
   End Object
   Wheels(3)=LFWheel
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_7 ObjName=MyStayUprightSetup_7 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_StealthBender:MyStayUprightSetup_7'
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_StealthBender:MyStayUprightSetup_7'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_StealthBender_Content:MyStayUprightSetup_7'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_7 ObjName=MyStayUprightConstraintInstance_7 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_StealthBender:MyStayUprightConstraintInstance_7'
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_StealthBender:MyStayUprightConstraintInstance_7'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_StealthBender_Content:MyStayUprightConstraintInstance_7'
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_StealthBender:SVehicleMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_StealthBender:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_StealthBender:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_StealthBender:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=SimObject
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_StealthBender_Content"
   ObjectArchetype=UTVehicle_StealthBender'UTGame.Default__UTVehicle_StealthBender'
}

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Creation time: sk 18-3-2018 10:01:01.337 - Created with UnCodeX