Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 |
/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTVehicle_StealthBender_Content extends UTVehicle_StealthBender; /** MIs for the turret **/ var MaterialInterface BurnOutTurret[2]; simulated function SetBurnOut() { local int TeamNum; TeamNum = GetTeamNum(); if( TeamNum > 1 ) { TeamNum = 0; } // set our specific turret BurnOut Material if (BurnOutTurret[TeamNum] != None) { Mesh.SetMaterial( 1, BurnOutTurret[TeamNum] ); } // sets the MIC super.SetBurnOut(); } defaultproperties { Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_StealthBender:MyLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_StealthBender:MyLightEnvironment' End Object LightEnvironment=MyLightEnvironment Begin Object Class=UTVehicleSimHellbender Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHellbender'UTGame.Default__UTVehicle_StealthBender:SimObject' ObjectArchetype=UTVehicleSimHellbender'UTGame.Default__UTVehicle_StealthBender:SimObject' End Object SimObj=SimObject Begin Object Class=UTVehicleHellbenderWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:RRWheel' ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:RRWheel' End Object Wheels(0)=RRWheel Begin Object Class=UTVehicleHellbenderWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:LRWheel' ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:LRWheel' End Object Wheels(1)=LRWheel Begin Object Class=UTVehicleHellbenderWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:RFWheel' ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:RFWheel' End Object Wheels(2)=RFWheel Begin Object Class=UTVehicleHellbenderWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:LFWheel' ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:LFWheel' End Object Wheels(3)=LFWheel Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_7 ObjName=MyStayUprightSetup_7 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_StealthBender:MyStayUprightSetup_7' ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_StealthBender:MyStayUprightSetup_7' End Object StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_StealthBender_Content:MyStayUprightSetup_7' Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_7 ObjName=MyStayUprightConstraintInstance_7 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_StealthBender:MyStayUprightConstraintInstance_7' ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_StealthBender:MyStayUprightConstraintInstance_7' End Object StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_StealthBender_Content:MyStayUprightConstraintInstance_7' Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_StealthBender:SVehicleMesh' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_StealthBender:SVehicleMesh' End Object Mesh=SVehicleMesh Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_StealthBender:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_StealthBender:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Components(1)=SVehicleMesh Components(2)=MyLightEnvironment Components(3)=SimObject CollisionComponent=SVehicleMesh Name="Default__UTVehicle_StealthBender_Content" ObjectArchetype=UTVehicle_StealthBender'UTGame.Default__UTVehicle_StealthBender' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |