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UTGameContent.UTVehicle_Turret

Extends
UTVehicle_TrackTurretBase
Modifiers
dependson ( UTSkelControl_Turretconstrained )

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGame.UTVehicle_TrackTurretBase
                     |   
                     +-- UTGameContent.UTVehicle_Turret

Constants Summary
Inherited Contants from UTGame.UTVehicle
UTVEHICLE_UNSET_TEAM

Variables Summary
ParticleSystemBeamTemplate
boolbFireRight
colorEffectColor
GameSkelCtrl_RecoilRecoilLL
GameSkelCtrl_RecoilRecoilLR
GameSkelCtrl_RecoilRecoilUL
GameSkelCtrl_RecoilRecoilUR
Inherited Variables from UTGame.UTVehicle_TrackTurretBase
bInMotion, LastBoundingBox, TurretMoveLoop, TurretMoveStart, TurretMoveStop
Inherited Variables from UTGame.UTVehicle
AccruedFireDamage, AccumulatedWaterDamage, AIPurpose, bAcceptTurretJump, bAllowedExit, bAllowTowFromAllDirections, bCameraNeverHidesVehicle, bCanCarryFlag, bDeadVehicle, bDisplayHealthBar, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEjectKilledBodies, bEjectPassengersWhenFlipped, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bFrontalCollision, bFrontalCollisionWithFixed, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTowCable, bHasTurretExplosion, bHasWeaponBar, bHomingTarget, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsBurning, bIsConsoleTurning, bIsDisabled, bIsInDestroyablePenetration, bIsNecrisVehicle, bIsOnTrack, bIsScraping, bIsTowingHoverboard, bKeyVehicle, bLightArmor, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZDamping, bNoZDampingInAir, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderOtherTeam, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bShowLocked, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, bTakeWaterDamageWhileDriving, bTeamLocked, BurnOutMaterialInstances, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUseAlternatePaths, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ChargeBarCoords, ChargeBarEndCapCoords, ChargeBarHeight, ChargeBarPosX, ChargeBarPosY, ChargeBarWidth, ClientHealth, CollisionDamageMult, ConsoleSteerScale, CurrentTireMaterial, DamageMaterialInstance[2], DamageMorphTargets, DamageParamScaleLevels, DamageSkelControls, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DestroyOnPenetrationDuration, DestroyOnPenetrationThreshold, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DriverStatusChangedWaveform, DrivingAnim, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, ExtraReachDownThreshold, FireDamagePerSec, FireDamageThreshold, FlagBone, FlagOffset, FlagRotation, FlippedCount, FlipToolTipIconCoords, GreedCoinBonus, HealthPulseTime, HeroBonus, HornAIRadius, HornIndex, HornSounds, HoverBoardAttachSockets, HoverBoardSocketInUse, HUDExtent, HUDLocation, IconCoords, ImpactHitSound, InitialSpawnDelay, InnerExplosionShakeRadius, KillerController, LargeChunkImpactSound, LastCheckUpsideDownTime, LastCollisionDamageTime, LastDeathImpactTime, LastEnemyWarningTime, LastHealth, LastHornTime, LastJumpOutCheck, LastPostRenderTraceTime, LastRunOverWarningTime, LastTakeHitInfo, LastTakeHitTimeout, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MaxWheelEffectDistSq, MediumChunkImpactSound, MinCameraDistSq, MinRunOverSpeed, MinRunOverWarningAim, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, ObjectiveGetOutDist, OccupiedUpsideDownDamagePerSec, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, RemainingBurn, Reservation, ResetTime, RespawnTime, ScrapeSound, SeatCameraScale, SeatMask, Seats, SecondaryExplosion, ShowLockedMaxDist, SmallChunkImpactSound, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, Team, TeamBeaconMaxDist, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeInDestroyablePenetration, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TireAudioComp, TireSoundList, Trackers, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, UpsideDownDamagePerSec, VehicleAnims, VehicleDestroyedSound, VehicleDrowningDamType, VehicleEffects, VehicleIndex, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString, VehicleSounds, WaterDamage, WaterEffectType, WeaponRotation, WheelParticleEffects

Enumerations Summary
Inherited Enumerations from UTGame.UTVehicle
EAIVehiclePurpose

Structures Summary
Inherited Structures from UTGame.UTVehicle
BurnOutDatum, DamageParamScales, FDamageMorphTargets, MaterialList, TimePosition, VehicleAnim, VehicleEffect, VehicleSeat, VehicleSound, WeaponEffectInfo

Functions Summary
functionvector GetCameraStart (int SeatIndex))
event PostInitAnimTree (SkeletalMeshComponent SkelComp))
event ReplicatedEvent (name VarName))
function SetFlashLocation (Weapon Who, byte FireModeNum, vector NewLoc ))
function SetVehicleEffectParms (name TriggerName, ParticleSystemComponent PSC))
function VehicleWeaponFireEffects (vector HitLocation, int SeatIndex))
function VehicleWeaponImpactEffects (vector HitLocation, int SeatIndex))
Inherited Functions from UTGame.UTVehicle_TrackTurretBase
AttachFlag, CheckReset, Died, DriverEnter, DriverLeft, ExitRotation, RenderMapIcon, SetTeamNum, ShouldClamp
Inherited Functions from UTGame.UTVehicle
AdjustCameraScale, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphDamage, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanDeployedAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangedReservation, ChangeSeat, ChargeAttackObjective, CheckDamageSmoke, CheckGameClass, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, DetachTowCable, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EagleEyeTarget, EditUDmgFX, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FastVehicle, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, ForceWeaponRotation, GetAlternateLockTarget, GetBarrelIndex, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHoverBoardAttachPoint, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPivotPoint, GetSeatPRI, GetSVehicleDebug, GetTeamNum, GetTowedVehicles, GetTowingVehicle, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasOccupiedTurret, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitDamageSkel, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, InUseableRange, IsArtillery, IsDeployed, IsDriverSeat, IsGoodTowTruck, IsSeatControllerReplicationViewer, JumpOutCheck, KickOutBot, Landed, LimitCameraZ, LockOnWarning, MorphTargetDestroyed, NativePostRenderFor, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OnTouchForcedDirVolume, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SeatFiringMode, SeatFlashCount, SeatFlashLocation, SeatWeaponRotation, SecondaryVehicleExplosion, SelfDestruct, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetHoverBoardAttachPointInUse, SetHUDLocation, SetInputs, SetKeyVehicle, SetMaxRadius, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeHeadShot, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryAttachingTowCable, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateDamageMaterial, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleHudCoordsFixup, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring


Variables Detail

BeamTemplate Source code

var ParticleSystem BeamTemplate;
The Template of the Beam to use

bFireRight Source code

var bool bFireRight;

EffectColor Source code

var color EffectColor;

RecoilLL Source code

var GameSkelCtrl_Recoil RecoilLL;

RecoilLR Source code

var GameSkelCtrl_Recoil RecoilLR;

RecoilUL Source code

var GameSkelCtrl_Recoil RecoilUL;

RecoilUR Source code

var GameSkelCtrl_Recoil RecoilUR;


Functions Detail

GetCameraStart Source code

simulated function vector GetCameraStart ( int SeatIndex) )
We override GetCameraStart for the Turret so that it just uses the Socket Location

PostInitAnimTree Source code

simulated event PostInitAnimTree ( SkeletalMeshComponent SkelComp) )

ReplicatedEvent Source code

simulated event ReplicatedEvent ( name VarName) )

SetFlashLocation Source code

function SetFlashLocation ( Weapon Who, byte FireModeNum, vector NewLoc ) )

SetVehicleEffectParms Source code

simulated function SetVehicleEffectParms ( name TriggerName, ParticleSystemComponent PSC) )

VehicleWeaponFireEffects Source code

simulated function VehicleWeaponFireEffects ( vector HitLocation, int SeatIndex) )

VehicleWeaponImpactEffects Source code

simulated function VehicleWeaponImpactEffects ( vector HitLocation, int SeatIndex) )


Defaultproperties

defaultproperties
{
   BeamTemplate=ParticleSystem'VH_Turret.Effects.P_VH_Turret_TurretBeam'
   EffectColor=(B=151,G=26,R=35,A=255)
   Begin Object Class=AudioComponent Name=ACTurretMoveStart ObjName=ACTurretMoveStart Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Turret.Cue.A_Turret_TrackStart01Cue'
      Name="ACTurretMoveStart"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   TurretMoveStart=ACTurretMoveStart
   Begin Object Class=AudioComponent Name=ACTurretMoveLoop ObjName=ACTurretMoveLoop Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Turret.Cue.A_Turret_TrackLoop01Cue'
      Name="ACTurretMoveLoop"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   TurretMoveLoop=ACTurretMoveLoop
   Begin Object Class=AudioComponent Name=ACTurretMoveStop ObjName=ACTurretMoveStop Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Turret.Cue.A_Turret_TrackStop01Cue'
      Name="ACTurretMoveStop"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   TurretMoveStop=ACTurretMoveStop
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_TrackTurretBase:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_TrackTurretBase:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_TurretPrimary',GunSocket=("LU_Barrel","RU_Barrel","LL_Barrel","RL_Barrel"),GunPivotPoints=("Seat"),WeaponEffects=((SocketName="LL_Barrel",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=4.000000,Y=4.500000,Z=4.500000)),(SocketName="RL_Barrel",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=4.000000,Y=4.500000,Z=4.500000)),(SocketName="LU_Barrel",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=4.000000,Y=4.500000,Z=4.500000)),(SocketName="RU_Barrel",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=4.000000,Y=4.500000,Z=4.500000))),TurretControls=("MegaTurret","TurretBase"),bDisableOffsetZAdjust=True,CameraTag="CameraViewSocket",CameraOffset=-120.000000,CameraEyeHeight=5.000000,bSeatVisible=True,SeatBone="Seat",SeatOffset=(X=43.000000,Y=0.000000,Z=-7.000000),DriverDamageMult=0.100000,SeatMotionAudio=TurretTwistSound,SeatIconPOS=(X=0.470000,Y=0.650000))
   VehicleEffects(0)=(EffectStartTag="FireUL",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Turret.Effects.P_VH_Turret_MuzzleFlash',EffectSocket="LU_Barrel")
   VehicleEffects(1)=(EffectStartTag="FireUR",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Turret.Effects.P_VH_Turret_MuzzleFlash',EffectSocket="RU_Barrel")
   VehicleEffects(2)=(EffectStartTag="FireLL",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Turret.Effects.P_VH_Turret_MuzzleFlash',EffectSocket="LL_Barrel")
   VehicleEffects(3)=(EffectStartTag="FireLR",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Turret.Effects.P_VH_Turret_MuzzleFlash',EffectSocket="RL_Barrel")
   VehicleEffects(4)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Turret',EffectSocket="DamageSmoke_01")
   VehicleAnims(0)=(AnimTag="EngineStart",AnimSeqs=("GetIn"),AnimRate=1.000000,AnimPlayerName="TurretPlayer")
   VehicleAnims(1)=(AnimTag="EngineStop",AnimSeqs=("GetOut"),AnimRate=1.000000,AnimPlayerName="TurretPlayer")
   TeamMaterials(0)=MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Red'
   TeamMaterials(1)=MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Blue'
   FlagOffset=(X=-45.000000,Y=60.000000,Z=85.000000)
   FlagBone="Seat"
   SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Spawn_Red'))
   SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Spawn_Blue'))
   BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Turret.Material.MITV_VH_Turret_Red_BO'
   BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Turret.Material.MITV_VH_Turret_Blue_BO'
   HudCoords=(U=92.000000,V=249.000000,UL=-92.000000,VL=118.000000)
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup ObjName=MyStayUprightSetup Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_TrackTurretBase:MyStayUprightSetup'
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_TrackTurretBase:MyStayUprightSetup'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Turret:MyStayUprightSetup'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance ObjName=MyStayUprightConstraintInstance Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_TrackTurretBase:MyStayUprightConstraintInstance'
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_TrackTurretBase:MyStayUprightConstraintInstance'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Turret:MyStayUprightConstraintInstance'
   CollisionSound=SoundCue'A_Vehicle_Manta.SoundCues.A_Vehicle_Manta_Collide'
   ExitRadius=175.000000
   TargetLocationAdjustment=(X=0.000000,Y=0.000000,Z=100.000000)
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_TrackTurretBase:SVehicleMesh'
      SkeletalMesh=SkeletalMesh'VH_Turret.Mesh.SK_VH_Turret'
      AnimTreeTemplate=AnimTree'VH_Turret.Anims.AT_VH_Turret'
      PhysicsAsset=PhysicsAsset'VH_Turret.Mesh.SK_VH_Turret_Physics'
      AnimSets(0)=AnimSet'VH_Turret.Anims.VH_Turret_anims'
      Translation=(X=0.000000,Y=0.000000,Z=-68.000000)
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_TrackTurretBase:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_TrackTurretBase:CollisionCylinder'
      CollisionHeight=80.000000
      CollisionRadius=100.000000
      ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_TrackTurretBase:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Begin Object Class=AudioComponent Name=TurretTwistSound ObjName=TurretTwistSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Turret.Cue.A_Turret_Rotate'
      Name="TurretTwistSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   Components(3)=TurretTwistSound
   Components(4)=ACTurretMoveStart
   Components(5)=ACTurretMoveLoop
   Components(6)=ACTurretMoveStop
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_Turret"
   ObjectArchetype=UTVehicle_TrackTurretBase'UTGame.Default__UTVehicle_TrackTurretBase'
}

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Creation time: sk 18-3-2018 10:01:01.390 - Created with UnCodeX