defaultproperties
{
BeamTemplate=ParticleSystem'VH_Turret.Effects.P_VH_Turret_TurretBeam'
EffectColor=(B=151,G=26,R=35,A=255)
Begin Object Class=AudioComponent Name=ACTurretMoveStart ObjName=ACTurretMoveStart Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Turret.Cue.A_Turret_TrackStart01Cue'
Name="ACTurretMoveStart"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
TurretMoveStart=ACTurretMoveStart
Begin Object Class=AudioComponent Name=ACTurretMoveLoop ObjName=ACTurretMoveLoop Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Turret.Cue.A_Turret_TrackLoop01Cue'
Name="ACTurretMoveLoop"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
TurretMoveLoop=ACTurretMoveLoop
Begin Object Class=AudioComponent Name=ACTurretMoveStop ObjName=ACTurretMoveStop Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Turret.Cue.A_Turret_TrackStop01Cue'
Name="ACTurretMoveStop"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
TurretMoveStop=ACTurretMoveStop
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_TrackTurretBase:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_TrackTurretBase:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_TurretPrimary',GunSocket=("LU_Barrel","RU_Barrel","LL_Barrel","RL_Barrel"),GunPivotPoints=("Seat"),WeaponEffects=((SocketName="LL_Barrel",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=4.000000,Y=4.500000,Z=4.500000)),(SocketName="RL_Barrel",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=4.000000,Y=4.500000,Z=4.500000)),(SocketName="LU_Barrel",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=4.000000,Y=4.500000,Z=4.500000)),(SocketName="RU_Barrel",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=4.000000,Y=4.500000,Z=4.500000))),TurretControls=("MegaTurret","TurretBase"),bDisableOffsetZAdjust=True,CameraTag="CameraViewSocket",CameraOffset=-120.000000,CameraEyeHeight=5.000000,bSeatVisible=True,SeatBone="Seat",SeatOffset=(X=43.000000,Y=0.000000,Z=-7.000000),DriverDamageMult=0.100000,SeatMotionAudio=TurretTwistSound,SeatIconPOS=(X=0.470000,Y=0.650000))
VehicleEffects(0)=(EffectStartTag="FireUL",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Turret.Effects.P_VH_Turret_MuzzleFlash',EffectSocket="LU_Barrel")
VehicleEffects(1)=(EffectStartTag="FireUR",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Turret.Effects.P_VH_Turret_MuzzleFlash',EffectSocket="RU_Barrel")
VehicleEffects(2)=(EffectStartTag="FireLL",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Turret.Effects.P_VH_Turret_MuzzleFlash',EffectSocket="LL_Barrel")
VehicleEffects(3)=(EffectStartTag="FireLR",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Turret.Effects.P_VH_Turret_MuzzleFlash',EffectSocket="RL_Barrel")
VehicleEffects(4)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Turret',EffectSocket="DamageSmoke_01")
VehicleAnims(0)=(AnimTag="EngineStart",AnimSeqs=("GetIn"),AnimRate=1.000000,AnimPlayerName="TurretPlayer")
VehicleAnims(1)=(AnimTag="EngineStop",AnimSeqs=("GetOut"),AnimRate=1.000000,AnimPlayerName="TurretPlayer")
TeamMaterials(0)=MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Red'
TeamMaterials(1)=MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Blue'
FlagOffset=(X=-45.000000,Y=60.000000,Z=85.000000)
FlagBone="Seat"
SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Spawn_Red'))
SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Spawn_Blue'))
BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Turret.Material.MITV_VH_Turret_Red_BO'
BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Turret.Material.MITV_VH_Turret_Blue_BO'
HudCoords=(U=92.000000,V=249.000000,UL=-92.000000,VL=118.000000)
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup ObjName=MyStayUprightSetup Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_TrackTurretBase:MyStayUprightSetup'
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_TrackTurretBase:MyStayUprightSetup'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Turret:MyStayUprightSetup'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance ObjName=MyStayUprightConstraintInstance Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_TrackTurretBase:MyStayUprightConstraintInstance'
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_TrackTurretBase:MyStayUprightConstraintInstance'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Turret:MyStayUprightConstraintInstance'
CollisionSound=SoundCue'A_Vehicle_Manta.SoundCues.A_Vehicle_Manta_Collide'
ExitRadius=175.000000
TargetLocationAdjustment=(X=0.000000,Y=0.000000,Z=100.000000)
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_TrackTurretBase:SVehicleMesh'
SkeletalMesh=SkeletalMesh'VH_Turret.Mesh.SK_VH_Turret'
AnimTreeTemplate=AnimTree'VH_Turret.Anims.AT_VH_Turret'
PhysicsAsset=PhysicsAsset'VH_Turret.Mesh.SK_VH_Turret_Physics'
AnimSets(0)=AnimSet'VH_Turret.Anims.VH_Turret_anims'
Translation=(X=0.000000,Y=0.000000,Z=-68.000000)
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_TrackTurretBase:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_TrackTurretBase:CollisionCylinder'
CollisionHeight=80.000000
CollisionRadius=100.000000
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_TrackTurretBase:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Begin Object Class=AudioComponent Name=TurretTwistSound ObjName=TurretTwistSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Turret.Cue.A_Turret_Rotate'
Name="TurretTwistSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
Components(3)=TurretTwistSound
Components(4)=ACTurretMoveStart
Components(5)=ACTurretMoveLoop
Components(6)=ACTurretMoveStop
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_Turret"
ObjectArchetype=UTVehicle_TrackTurretBase'UTGame.Default__UTVehicle_TrackTurretBase'
}
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