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UTGameContent.UTVehicle_Viper_Content

Extends
UTVehicle_Viper

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGame.UTHoverVehicle
                     |   
                     +-- UTGame.UTVehicle_Viper
                        |   
                        +-- UTGameContent.UTVehicle_Viper_Content

Variables Summary
Inherited Variables from UTGame.UTVehicle_Viper
bDoBikeJump, bHoldingDuck, BoostDir, BoostForce, bPressingAltFire, bScriptedSelfDestruct, bSelfDestructArmed, bSelfDestructInProgress, bSelfDestructReady, CurveSound, DestructStartTime, DuckSound, EjectSoundCue, ExhaustIndex, ExhaustParamName, FallingNoseDownTorque, GlideAirSpeed, GlideBlend, GlideBlendTime, GlideSpeedReductionRate, GlidingGravity, IdleAnimNode, JumpCheckTraceDist, JumpCountdown, JumpForceMag, JumpSound, MaxDestructDuration, MaxJumpDuration, MinJumpDuration, MinZJumpVel, NormalGravity, SelfDestructDamageType, SelfDestructEffect, SelfDestructEffectTemplate, SelfDestructInstigator, SelfDestructReadySnd, SelfDestructSoundCue, SelfDestructSpinName, TimeToRiseForSelfDestruct, ViperSelfDestructToolTipIcon
Inherited Variables from UTGame.UTHoverVehicle
CustomGravityScaling, FullAirSpeed, GroundEffectDistParameterName, GroundEffectIndices, MaxGroundEffectDist, StallZGravityScaling, WaterGroundEffect

Functions Summary
Inherited Functions from UTGame.UTVehicle_Viper
ArmSelfDestruct, BlowupVehicle, CanBeBaseForPawn, ChooseFireMode, Died, DisableVehicle, DisplayHud, Dodge, DriverEnter, DriverLeave, DriverLeft, DrivingStatusChanged, EagleEyeTarget, FastVehicle, FindAutoExit, IncomingMissile, OnSelfDestruct, OverrideBeginFire, OverrideEndFire, PlaySelfDestruct, PossessedBy, PostBeginPlay, RecommendCharge, ReplicatedEvent, RigidBodyCollision, SelfDestruct, SetInputs, SetVehicleEffectParms, ShouldClamp, StopVehicleSounds, TakeDamage, TooCloseToAttack, TryToDrive, ViperJumpEffect
Inherited Functions from UTGame.UTHoverVehicle
BlowupVehicle, TakeDamage


Defaultproperties

defaultproperties
{
   JumpSound=SoundCue'A_Vehicle_Manta.Sounds.A_Vehicle_Manta_JumpCue'
   DuckSound=SoundCue'A_Vehicle_Viper.Cue.A_Vehicle_Viper_SquishAttackCue'
   SelfDestructDamageType=Class'UTGameContent.UTDmgType_ViperSelfDestruct'
   SelfDestructSoundCue=SoundCue'A_Vehicle_Viper.Cue.A_Vehicle_Viper_SelfDestructCue'
   EjectSoundCue=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Eject_Cue'
   SelfDestructSpinName="SuicideSpin"
   TimeToRiseForSelfDestruct=1.100000
   SelfDestructReadySnd=SoundCue'A_Vehicle_Viper.SoundCues.A_Vehicle_Viper_SelfDestructReady_Cue'
   ExhaustIndex=4
   SelfDestructEffectTemplate=ParticleSystem'VH_NecrisManta.Effects.P_VH_Viper_SelfDestruct_FlareUp'
   ExhaustParamName="ViperExhaust"
   GlideBlendTime=0.500000
   Begin Object Class=AudioComponent Name=CarveSound ObjName=CarveSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Viper.Cue.A_Vehicle_Viper_SlideCue'
      Name="CarveSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   CurveSound=CarveSound
   ViperSelfDestructToolTipIcon=(U=93.000000,V=316.000000,UL=46.000000,VL=52.000000)
   GroundEffectIndices(0)=3
   bHasEnemyVehicleSound=True
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Viper:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Viper:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_ViperGun',GunSocket=("Gun_Socket_01","Gun_Socket_02"),WeaponEffects=((SocketName="Gun_Socket_01",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=6.000000,Y=5.000000,Z=5.000000)),(SocketName="Gun_Socket_02",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=6.000000,Y=5.000000,Z=5.000000))),CameraTag="ViewSocket",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=-20.000000),CameraOffset=-200.000000,bSeatVisible=True,SeatBone="CharacterAttach",SeatOffset=(X=0.000000,Y=0.000000,Z=50.000000),DriverDamageMult=0.750000,SeatIconPOS=(X=0.475000,Y=0.600000))
   VehicleEffects(0)=(EffectStartTag="MantaWeapon01",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_NecrisManta.Effects.PS_Viper_Gun_MuzzleFlash',EffectSocket="Gun_Socket_02")
   VehicleEffects(1)=(EffectStartTag="MantaWeapon02",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_NecrisManta.Effects.PS_Viper_Gun_MuzzleFlash',EffectSocket="Gun_Socket_01")
   VehicleEffects(2)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_NecrisManta',EffectSocket="DamageSmoke01")
   VehicleEffects(3)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_NecrisManta.Effects.PS_Viper_Ground_FX',EffectSocket="GroundEffectSocket")
   VehicleEffects(4)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_NecrisManta.Effects.P_VH_Viper_PowerBall',EffectTemplate_Blue=ParticleSystem'VH_NecrisManta.Effects.P_VH_Viper_PowerBall_Blue',EffectSocket="PowerBallSocket")
   DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=3.500000)
   DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=10.000000)
   DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=5.000000)
   DamageMorphTargets(0)=(InfluenceBone="LtFront_TopFin",Health=60,DamagePropNames=("Damage3"))
   DamageMorphTargets(1)=(InfluenceBone="Lt_WingB_Damage",Health=60,DamagePropNames=("Damage1"))
   DamageMorphTargets(2)=(InfluenceBone="Rt_WingB_Damage",Health=60,DamagePropNames=("Damage1"))
   DamageMorphTargets(3)=(InfluenceBone="RearBody",Health=60,DamagePropNames=("Damage2"))
   TeamMaterials(0)=MaterialInstanceConstant'VH_NecrisManta.Materials.MI_VH_Viper_Red'
   TeamMaterials(1)=MaterialInstanceConstant'VH_NecrisManta.Materials.MI_VH_Viper_Blue'
   BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Far',MinDistance=350.000000)
   BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Near')
   BigExplosionSocket="VH_Death"
   ExplosionSound=SoundCue'A_Vehicle_Viper.Cue.A_Vehicle_Viper_ExplosionCue'
   Begin Object Class=AudioComponent Name=BaseScrapeSound ObjName=BaseScrapeSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Gameplay.A_Gameplay_Onslaught_MetalScrape01Cue'
      Name="BaseScrapeSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   ScrapeSound=BaseScrapeSound
   DrivingAnim="viper_idle_sitting"
   SpawnInSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeInNecris01Cue'
   SpawnOutSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeOutNecris01Cue'
   IconCoords=(U=989.000000,V=43.000000,UL=24.000000,VL=48.000000)
   SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_NecrisManta.Materials.MI_VH_Viper_Spawn_Red'))
   SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_NecrisManta.Materials.MI_VH_Viper_Spawn_Blue'))
   BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_NecrisManta.Materials.MITV_VH_Viper_Red_BO'
   BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_NecrisManta.Materials.MITV_VH_Viper_Blue_BO'
   HoverBoardAttachSockets(0)="HoverAttach00"
   EnemyVehicleSound(0)=SoundNodeWave'A_Character_Reaper.BotStatus.A_BotStatus_Reaper_EnemyViper'
   EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyViper'
   HudCoords=(U=173.000000,UL=-77.000000,VL=125.000000)
   Begin Object Class=UTVehicleSimHover Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHover'UTGame.Default__UTVehicle_Viper:SimObject'
      ObjectArchetype=UTVehicleSimHover'UTGame.Default__UTVehicle_Viper:SimObject'
   End Object
   SimObj=SimObject
   Begin Object Class=UTHoverWheel Name=RThruster ObjName=RThruster Archetype=UTHoverWheel'UTGame.Default__UTVehicle_Viper:RThruster'
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTVehicle_Viper:RThruster'
   End Object
   Wheels(0)=RThruster
   Begin Object Class=UTHoverWheel Name=LThruster ObjName=LThruster Archetype=UTHoverWheel'UTGame.Default__UTVehicle_Viper:LThruster'
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTVehicle_Viper:LThruster'
   End Object
   Wheels(1)=LThruster
   Begin Object Class=UTHoverWheel Name=FThruster ObjName=FThruster Archetype=UTHoverWheel'UTGame.Default__UTVehicle_Viper:FThruster'
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTVehicle_Viper:FThruster'
   End Object
   Wheels(2)=FThruster
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_5 ObjName=MyStayUprightSetup_5 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Viper:MyStayUprightSetup_5'
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Viper:MyStayUprightSetup_5'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Viper_Content:MyStayUprightSetup_5'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_5 ObjName=MyStayUprightConstraintInstance_5 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Viper:MyStayUprightConstraintInstance_5'
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Viper:MyStayUprightConstraintInstance_5'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Viper_Content:MyStayUprightConstraintInstance_5'
   Begin Object Class=AudioComponent Name=MantaEngineSound ObjName=MantaEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Viper.Cue.A_Vehicle_Viper_EngineLoopCue'
      Name="MantaEngineSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   EngineSound=MantaEngineSound
   CollisionSound=SoundCue'A_Vehicle_Viper.Cue.A_Vehicle_Viper_CollisionCue'
   EnterVehicleSound=SoundCue'A_Vehicle_Viper.Cue.A_Vehicle_Viper_StartCue'
   ExitVehicleSound=SoundCue'A_Vehicle_Viper.Cue.A_Vehicle_Viper_StopCue'
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Viper:SVehicleMesh'
      SkeletalMesh=SkeletalMesh'VH_NecrisManta.Mesh.SK_VH_NecrisManta'
      AnimTreeTemplate=AnimTree'VH_NecrisManta.Anims.AT_VH_NecrisManta'
      PhysicsAsset=PhysicsAsset'VH_NecrisManta.Mesh.SK_VH_NecrisManta_Physics'
      AnimSets(0)=AnimSet'VH_NecrisManta.Anims.K_VH_NecrisManta'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Viper:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_Viper:CollisionCylinder'
      CollisionHeight=40.000000
      CollisionRadius=100.000000
      Translation=(X=-40.000000,Y=0.000000,Z=40.000000)
      ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_Viper:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=SimObject
   Components(4)=MantaEngineSound
   Components(5)=BaseScrapeSound
   Components(6)=CarveSound
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_Viper_Content"
   ObjectArchetype=UTVehicle_Viper'UTGame.Default__UTVehicle_Viper'
}

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Creation time: sk 18-3-2018 10:01:01.459 - Created with UnCodeX