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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTVehicle_StealthBenderGold_Content extends UTVehicle_StealthBender; /** MIs for the turret **/ var MaterialInterface BurnOutTurret[2]; simulated function PostBeginPlay() { local UTSkelControl_TurretConstrained TurretConstraint; Super.PostBeginPlay(); //adjust the constraints from content TurretConstraint = Seats[0].TurretControllers[0]; TurretConstraint.MinAngle.PitchConstraint = -15; TurretConstraint.Steps[0].MinAngle.PitchConstraint = -15; } simulated function SetBurnOut() { local int TeamNum; TeamNum = GetTeamNum(); if( TeamNum > 1 ) { TeamNum = 0; } // set our specific turret BurnOut Material if (BurnOutTurret[TeamNum] != None) { Mesh.SetMaterial( 1, BurnOutTurret[TeamNum] ); } // sets the MIC super.SetBurnOut(); } /** Draws a single weapon selection tile in the HUD * Uses UT3G texture for new deployables */ function DrawWeaponTile(Canvas Canvas, Texture2D IconTexture, UTVWeap_NightshadeGun Gun, int WeaponIndex, float OffsetSizeX, float OffsetSizeY) { // For the XRay Volume and Link Generator, use the UT3g HUD icon texture if ( WeaponIndex == 1 || WeaponIndex == 3 ) { Super.DrawWeaponTile(Canvas, HUDIconsUT3G, Gun, WeaponIndex, OffsetSizeX, OffsetSizeY); } else { Super.DrawWeaponTile(Canvas, IconTexture, Gun, WeaponIndex, OffsetSizeX, OffsetSizeY); } } defaultproperties { BurnOutTurret(0)=MaterialInstanceTimeVarying'VH_StealthBender.Materials.MITV_VH_Stealthbender_Red_BO' BurnOutTurret(1)=MaterialInstanceTimeVarying'VH_StealthBender.Materials.MITV_VH_Stealthbender_Blue_BO' SecondaryTeamSkins(0)=MaterialInstanceConstant'VH_StealthBender.Materials.MI_VH_Stealthbender_Red' SecondaryTeamSkins(1)=MaterialInstanceConstant'VH_StealthBender.Materials.MI_VH_Stealthbender_Blue' TurretName="DeployYaw" Begin Object Class=AudioComponent Name=StealthBenderStealthResSound ObjName=StealthBenderStealthResSound Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Gameplay.Portal.Portal_WalkThrough01Cue' bStopWhenOwnerDestroyed=True Name="StealthBenderStealthResSound" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object StealthResSound=StealthBenderStealthResSound ExhaustEffectName="ExhaustVel" CloakedSkin=Material'VH_StealthBender.Materials.M_VH_StealthBender_Skin' SkinTranslucencyName="skintranslucency" TeamSkinParamName="SkinColor" HitEffectName="HitEffect" OverlayColorName="Veh_OverlayColor" DeployablePositionOffsets(0)=(X=10.000000,Y=0.000000,Z=-15.000000) DeployablePositionOffsets(1)=(X=10.000000,Y=0.000000,Z=-15.000000) DeployablePositionOffsets(2)=(X=5.000000,Y=0.000000,Z=-5.000000) DeployablePositionOffsets(3)=(X=5.000000,Y=0.000000,Z=-10.000000) BeamTemplate=ParticleSystem'VH_StealthBender.Effects.P_VH_StealthBender_Beam' BeamSockets="GunnerFireSocket" EndPointParamName="LinkBeamEnd" Begin Object Class=AudioComponent Name=BeamAmbientSoundComponent ObjName=BeamAmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent' bStopWhenOwnerDestroyed=True bShouldRemainActiveIfDropped=True Name="BeamAmbientSoundComponent" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object BeamAmbientSound=BeamAmbientSoundComponent BeamFireSound=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_FireLoop01_Cue' BeamStartSound=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_FireStart01_Cue' BeamStopSound=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_FireStop01_Cue' LinkBeamColors(0)=(B=64,G=64,R=255,A=255) LinkBeamColors(1)=(B=255,G=64,R=64,A=255) LinkBeamColors(2)=(B=32,G=255,R=32,A=255) Begin Object Class=AudioComponent Name=ArmSound ObjName=ArmSound Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_ArmsMove01_Cue' Name="ArmSound" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object TurretArmMoveSound=ArmSound DeployTime=1.300000 UnDeployTime=1.300000 GetInAnim(0)="GetIn" GetOutAnim(0)="GetOut" IdleAnim(0)="InActiveIdle" IdleAnim(1)="Idle" DeployAnim(0)="ArmExtend" DeployAnim(1)="ArmRetract" DeploySound=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_ArmsExtend01_Cue' UndeploySound=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_ArmsRetract01_Cue' ToolTipIconCoords=(U=359.000000,V=241.000000,UL=126.000000,VL=58.000000) bHasEnemyVehicleSound=True Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_StealthBender:MyLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_StealthBender:MyLightEnvironment' End Object LightEnvironment=MyLightEnvironment NeedToPickUpAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_ManTheStealthbender') Seats(0)=(GunClass=Class'UT3Gold.UTVWeap_StealthBenderGold_Content',GunSocket=("GunnerFireSocket"),WeaponEffects=((SocketName="GunnerFireSocket",Offset=(X=-35.000000,Y=0.000000,Z=0.000000),Scale3D=(X=4.000000,Y=6.500000,Z=6.500000))),TurretControls=("GunnerConstraint","DeployYaw"),CameraTag="DriverViewSocket",CameraBaseOffset=(X=-90.000000,Y=0.000000,Z=20.000000),CameraOffset=-400.000000,SeatIconPOS=(X=0.420000,Y=0.480000)) VehicleEffects(0)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_StealthBender',EffectSocket="DamageSmoke_01") VehicleEffects(1)=(EffectStartTag="ShockTurretFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_DriverPrimMuzzleFlash',EffectSocket="GunnerFireSocket") VehicleEffects(2)=(EffectStartTag="ShockTurretAltFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_DriverAltMuzzleFlash',EffectSocket="GunnerFireSocket") TeamMaterials(0)=MaterialInstanceConstant'VH_StealthBender.Materials.MI_VH_StealthBenderMain_Red' TeamMaterials(1)=MaterialInstanceConstant'VH_StealthBender.Materials.MI_VH_StealthBenderMain_Blue' BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGE_Far',MinDistance=350.000000) BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGEL_Near') BigExplosionSocket="VH_Death" ExplosionSound=SoundCue'A_Vehicle_Hellbender.SoundCues.A_Vehicle_Hellbender_Explode' Begin Object Class=AudioComponent Name=ScorpionTireSound ObjName=ScorpionTireSound Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue' Name="ScorpionTireSound" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object TireAudioComp=ScorpionTireSound TireSoundList(0)=(MaterialType="Dirt",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue') TireSoundList(1)=(MaterialType="Foliage",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireFoliage01Cue') TireSoundList(2)=(MaterialType="Grass",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireGrass01Cue') TireSoundList(3)=(MaterialType="Metal",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMetal01Cue') TireSoundList(4)=(MaterialType="Mud",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMud01Cue') TireSoundList(5)=(MaterialType="Snow",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireSnow01Cue') TireSoundList(6)=(MaterialType="Stone",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireStone01Cue') TireSoundList(7)=(MaterialType="Wood",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWood01Cue') TireSoundList(8)=(MaterialType="Water",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWater01Cue') IconCoords=(U=886.000000,V=35.000000,UL=19.000000) SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_StealthBender.Materials.MI_VH_StealthBenderMain_Spawn_Red',MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_Spawn_Red')) SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_StealthBender.Materials.MI_VH_StealthBenderMain_Spawn_Blue',MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_Spawn_Blue')) BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_StealthBender.Materials.MITV_VH_StealthBenderMain_Red_BO' BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_StealthBender.Materials.MITV_VH_StealthBenderMain_Blue_BO' HoverBoardAttachSockets(0)="HoverAttach00" WheelParticleEffects(0)=(MaterialType="Generic",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Hellbender_Wheel_Dust') WheelParticleEffects(1)=(MaterialType="Dirt",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dirt_Effects.P_Hellbender_Wheel_Dirt') WheelParticleEffects(2)=(MaterialType="Water",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Hellbender_Water_Splash') WheelParticleEffects(3)=(MaterialType="Snow",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Snow_Effects.P_Hellbender_Wheel_Snow') EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyStealthbender' EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyStealthbender' EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyStealthbender' HudCoords=(U=826.000000,UL=-81.000000,VL=115.000000) Begin Object Class=UTVehicleSimHellbender Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHellbender'UTGame.Default__UTVehicle_StealthBender:SimObject' ObjectArchetype=UTVehicleSimHellbender'UTGame.Default__UTVehicle_StealthBender:SimObject' End Object SimObj=SimObject Begin Object Class=UTVehicleHellbenderWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:RRWheel' ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:RRWheel' End Object Wheels(0)=RRWheel Begin Object Class=UTVehicleHellbenderWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:LRWheel' ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:LRWheel' End Object Wheels(1)=LRWheel Begin Object Class=UTVehicleHellbenderWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:RFWheel' ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:RFWheel' End Object Wheels(2)=RFWheel Begin Object Class=UTVehicleHellbenderWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:LFWheel' ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:LFWheel' End Object Wheels(3)=LFWheel Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_7 ObjName=MyStayUprightSetup_7 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_StealthBender:MyStayUprightSetup_7' ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_StealthBender:MyStayUprightSetup_7' End Object StayUprightConstraintSetup=RB_StayUprightSetup'UT3Gold.Default__UTVehicle_StealthBenderGold_Content:MyStayUprightSetup_7' Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_7 ObjName=MyStayUprightConstraintInstance_7 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_StealthBender:MyStayUprightConstraintInstance_7' ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_StealthBender:MyStayUprightConstraintInstance_7' End Object StayUprightConstraintInstance=RB_ConstraintInstance'UT3Gold.Default__UTVehicle_StealthBenderGold_Content:MyStayUprightConstraintInstance_7' Begin Object Class=AudioComponent Name=HellBenderEngineSound ObjName=HellBenderEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_EngineLoop01_Cue' Name="HellBenderEngineSound" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object EngineSound=HellBenderEngineSound CollisionSound=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_Impact_Cue' EnterVehicleSound=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_EngineStart01_Cue' ExitVehicleSound=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_EngineStop01_Cue' Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_StealthBender:SVehicleMesh' SkeletalMesh=SkeletalMesh'VH_StealthBender.Mesh.SK_VH_StealthBender' AnimTreeTemplate=AnimTree'VH_StealthBender.Anims.AT_VH_StealthBender' PhysicsAsset=PhysicsAsset'VH_StealthBender.Mesh.SK_VH_Stealthbender_Physics' AnimSets(0)=AnimSet'VH_StealthBender.Anims.K_VH_StealthBender' Materials(0)=MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_Red' Materials(1)=Material'VH_StealthBender.Materials.M_VH_Stealthbender' RBCollideWithChannels=(Untitled4=True) ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_StealthBender:SVehicleMesh' End Object Mesh=SVehicleMesh Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_StealthBender:CollisionCylinder' CollisionHeight=65.000000 CollisionRadius=140.000000 Translation=(X=0.000000,Y=0.000000,Z=-15.000000) ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_StealthBender:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Components(1)=SVehicleMesh Components(2)=MyLightEnvironment Components(3)=SimObject Components(4)=ArmSound Components(5)=BeamAmbientSoundComponent Components(6)=ScorpionTireSound Components(7)=HellBenderEngineSound Components(8)=StealthBenderStealthResSound DrawScale=1.200000 CollisionComponent=SVehicleMesh Name="Default__UTVehicle_StealthBenderGold_Content" ObjectArchetype=UTVehicle_StealthBender'UTGame.Default__UTVehicle_StealthBender' } |
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