Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTVehicle_Eradicator_Content extends UTVehicle_Eradicator; /** sound of the moving turret */ var SoundCue TurretMovementSound; var MaterialInterface BurnOutMaterialTread[2]; defaultproperties { TurretMovementSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_CannonRotate' CameraFireToolTipIconCoords=(U=2.000000,V=371.000000,UL=124.000000,VL=115.000000) bHasTurretExplosion=True bHasEnemyVehicleSound=True Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Eradicator:MyLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Eradicator:MyLightEnvironment' End Object LightEnvironment=MyLightEnvironment Seats(0)=(GunClass=Class'UT3Gold.UTVWeap_EradicatorCannon_Content',GunSocket=("TurretFireSocket"),GunPivotPoints=("MainTurret_Yaw"),WeaponEffects=((SocketName="TurretFireSocket",Offset=(X=-105.000000,Y=0.000000,Z=0.000000),Scale3D=(X=12.000000,Y=12.000000,Z=12.000000))),TurretControls=("TurretConstraint","TurretYawConstraint"),CameraTag="DriverViewSocket",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=100.000000),CameraOffset=-320.000000,MuzzleFlashLightClass=Class'UTGameContent.UTTankMuzzleFlash',SeatIconPOS=(X=0.450000,Y=0.700000)) VehicleEffects(0)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_SPMA',EffectSocket="DamageSmoke_01") VehicleEffects(1)=(bRestartRunning=True) VehicleEffects(2)=(bRestartRunning=True) VehicleEffects(3)=(bRestartRunning=True) VehicleEffects(4)=(bRestartRunning=True) VehicleEffects(5)=(bRestartRunning=True) VehicleEffects(6)=(bRestartRunning=True) VehicleEffects(7)=(EffectStartTag="CannonFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_PrimaryMuzzleFlash',EffectSocket="TurretFireSocket") VehicleEffects(8)=(EffectStartTag="CameraFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_AltMuzzleFlash',EffectSocket="TurretFireSocket") VehicleAnims(0)=(AnimTag="CannonFire",AnimSeqs=("Fire"),AnimRate=1.000000,AnimPlayerName="AnimPlayer") VehicleAnims(1)=(AnimTag="CameraFire",AnimSeqs=("Fire"),AnimRate=1.000000,AnimPlayerName="AnimPlayer") DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=1.500000) DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=1.000000) DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=2.000000) DamageMorphTargets(0)=(InfluenceBone="RtFrontBumper_Support",Health=230,DamagePropNames=("Damage2")) DamageMorphTargets(1)=(InfluenceBone="LtFrontLegLow",Health=230,DamagePropNames=("Damage1")) DamageMorphTargets(2)=(InfluenceBone="LtFrontLegLow",Health=230,DamagePropNames=("Damage1")) DamageMorphTargets(3)=(InfluenceBone="LtRearFoot",Health=230,DamagePropNames=("Damage3")) TeamMaterials(0)=MaterialInstanceConstant'VH_ERAD.Materials.MI_VH_ERAD_Red' TeamMaterials(1)=MaterialInstanceConstant'VH_ERAD.Materials.MI_VH_ERAD_Blue' BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGE_Far',MinDistance=350.000000) BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGEL_Near') BigExplosionSocket="VH_Death" DestroyedTurretTemplate=StaticMesh'VH_SPMA.Mesh.S_VH_SPMA_Top' TurretExplosiveForce=2000.000000 ExplosionSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Explode' IconCoords=(U=918.000000,V=0.000000,UL=18.000000,VL=35.000000) PassengerTeamBeaconOffset=(X=100.000000,Y=15.000000,Z=50.000000) SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_SPMA.Materials.MI_VH_SPMA_Spawn_Red')) SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_SPMA.Materials.MI_VH_SPMA_Spawn_Blue')) BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_ERAD.Materials.MITV_VH_ERAD_Red_BO' BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_ERAD.Materials.MITV_VH_ERAD_Blue_BO' WheelParticleEffects(0)=(MaterialType="Generic",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Paladin_Wheel_Dust') WheelParticleEffects(1)=(MaterialType="Dirt",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dirt_Effects.P_Hellbender_Wheel_Dirt') WheelParticleEffects(2)=(MaterialType="Water",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Paladin_Water_Splash') WheelParticleEffects(3)=(MaterialType="Snow",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Snow_Effects.P_Paladin_Wheel_Snow') EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyHellfire' EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyHellfire' EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyHellFire' HudCoords=(U=493.000000,V=103.000000,UL=-77.000000,VL=135.000000) Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup ObjName=MyStayUprightSetup Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Eradicator:MyStayUprightSetup' ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Eradicator:MyStayUprightSetup' End Object StayUprightConstraintSetup=RB_StayUprightSetup'UT3Gold.Default__UTVehicle_Eradicator_Content:MyStayUprightSetup' Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance ObjName=MyStayUprightConstraintInstance Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Eradicator:MyStayUprightConstraintInstance' ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Eradicator:MyStayUprightConstraintInstance' End Object StayUprightConstraintInstance=RB_ConstraintInstance'UT3Gold.Default__UTVehicle_Eradicator_Content:MyStayUprightConstraintInstance' Begin Object Class=AudioComponent Name=SPMAEngineSound ObjName=SPMAEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_EngineIdle' Name="SPMAEngineSound" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object EngineSound=SPMAEngineSound CollisionSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Collide' EnterVehicleSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_EngineRampUp' ExitVehicleSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_EngineRampDown' Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Eradicator:SVehicleMesh' SkeletalMesh=SkeletalMesh'VH_ERAD.Mesh.SK_VH_ERAD_Cannon' AnimTreeTemplate=AnimTree'VH_ERAD.Anim.SK_VH_ERAD_AnimTree' PhysicsAsset=PhysicsAsset'VH_ERAD.Mesh.SK_VH_ERAD_Cannon_Physics' AnimSets(0)=AnimSet'VH_SPMA.Anims.VH_SPMA_Anims' RBCollideWithChannels=(Untitled4=True) ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Eradicator:SVehicleMesh' End Object Mesh=SVehicleMesh Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_Eradicator:CollisionCylinder' CollisionHeight=100.000000 CollisionRadius=260.000000 Translation=(X=0.000000,Y=0.000000,Z=100.000000) ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_Eradicator:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Components(1)=SVehicleMesh Components(2)=MyLightEnvironment Components(3)=SPMAEngineSound DrawScale=1.300000 CollisionComponent=SVehicleMesh Name="Default__UTVehicle_Eradicator_Content" ObjectArchetype=UTVehicle_Eradicator'UTGame.Default__UTVehicle_Eradicator' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |