UTGame.UTEmit_ShockCombo
- Extends
- UTReplicatedEmitter
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Emitter
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+-- UTGame.UTEmitter
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+-- UTGame.UTReplicatedEmitter
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+-- UTGame.UTEmit_ShockCombo
Direct Known Subclasses:
UTEmit_HeroShockCombo
var float VortexDuration;
var float VortexForcePerSecond;
var float VortexRadius;
BeginState PhysicsVortex Source code
simulated event BeginState ( name PreviousStateName) )
EndVortex PhysicsVortex Source code
simulated function EndVortex ( ) )
simulated event SetInitialState ( ) )
simulated event Tick ( float DeltaTime) )
defaultproperties
{
ExplosionLightClass=Class'UTGame.UTShockComboExplosionLight'
VortexForcePerSecond=150.000000
VortexRadius=400.000000
VortexDuration=2.750000
VortexDamageType=Class'UTGame.UTDmgType_ShockCombo'
EmitterTemplate=ParticleSystem'WP_ShockRifle.Particles.P_WP_ShockRifle_Explo'
Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0'
ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0'
End Object
ParticleSystemComponent=ParticleSystemComponent0
Components(0)=ParticleSystemComponent0
TickGroup=TG_PreAsyncWork
Name="Default__UTEmit_ShockCombo"
ObjectArchetype=UTReplicatedEmitter'UTGame.Default__UTReplicatedEmitter'
}
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Creation time: sk 18-3-2018 10:00:51.675 - Created with
UnCodeX