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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Emitter
|
+-- UTGame.UTEmitter
|
+-- UTGame.UTReplicatedEmitter
|
+-- UTGame.UTEmit_ShockCombo
|
+-- UTGame.UTEmit_HeroShockCombo
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTEmit_ShockCombo |
|---|
| ExplosionLightClass, VortexDamageType, VortexDuration, VortexForcePerSecond, VortexRadius |
| Inherited Variables from UTGame.UTReplicatedEmitter |
|---|
| EmitterTemplate, ServerLifeSpan |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTEmit_ShockCombo |
|---|
| BeginState, EndVortex, SetInitialState, Tick |
| Inherited Functions from UTGame.UTReplicatedEmitter |
|---|
| PostBeginPlay |
| Defaultproperties |
|---|
defaultproperties
{
VortexDamageType=Class'UTGame.UTDmgType_HeroShockCombo'
Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmit_ShockCombo:ParticleSystemComponent0'
ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmit_ShockCombo:ParticleSystemComponent0'
End Object
ParticleSystemComponent=ParticleSystemComponent0
Components(0)=ParticleSystemComponent0
Name="Default__UTEmit_HeroShockCombo"
ObjectArchetype=UTEmit_ShockCombo'UTGame.Default__UTEmit_ShockCombo'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||