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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Emitter | +-- UTGame.UTEmitter | +-- UTGame.UTReplicatedEmitter | +-- UTGame.UTEmit_ShockCombo | +-- UTGame.UTEmit_HeroShockCombo
Variables Summary |
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Inherited Variables from UTGame.UTEmit_ShockCombo |
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ExplosionLightClass, VortexDamageType, VortexDuration, VortexForcePerSecond, VortexRadius |
Inherited Variables from UTGame.UTReplicatedEmitter |
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EmitterTemplate, ServerLifeSpan |
Functions Summary |
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Inherited Functions from UTGame.UTEmit_ShockCombo |
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BeginState, EndVortex, SetInitialState, Tick |
Inherited Functions from UTGame.UTReplicatedEmitter |
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PostBeginPlay |
Defaultproperties |
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defaultproperties { VortexDamageType=Class'UTGame.UTDmgType_HeroShockCombo' Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmit_ShockCombo:ParticleSystemComponent0' ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmit_ShockCombo:ParticleSystemComponent0' End Object ParticleSystemComponent=ParticleSystemComponent0 Components(0)=ParticleSystemComponent0 Name="Default__UTEmit_HeroShockCombo" ObjectArchetype=UTEmit_ShockCombo'UTGame.Default__UTEmit_ShockCombo' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |