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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTEmit_HeroShockCombo extends UTEmit_ShockCombo; defaultproperties { VortexDamageType=Class'UTGame.UTDmgType_HeroShockCombo' Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmit_ShockCombo:ParticleSystemComponent0' ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmit_ShockCombo:ParticleSystemComponent0' End Object ParticleSystemComponent=ParticleSystemComponent0 Components(0)=ParticleSystemComponent0 Name="Default__UTEmit_HeroShockCombo" ObjectArchetype=UTEmit_ShockCombo'UTGame.Default__UTEmit_ShockCombo' } |
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