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UTGame.UTEmit_TransLocateOut

Extends
UTReplicatedEmitter

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UTGame.UTEmitter
         |   
         +-- UTGame.UTReplicatedEmitter
            |   
            +-- UTGame.UTEmit_TransLocateOut

Direct Known Subclasses:

UTEmit_TransLocateOutRed

Variables Summary
ParticleSystemFirstPersonTemplate
floatTLTrailKillWindow
Inherited Variables from UTGame.UTReplicatedEmitter
EmitterTemplate, ServerLifeSpan

Structures Summary
Inherited Structures from UTGame.UTEmitter
DistanceBasedParticleTemplate

Functions Summary
function PostBeginPlay ()))
event TakeDamage (int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser))
function Tick (float DeltaTime))
FirstTick
function Timer ()))
Inherited Functions from UTGame.UTReplicatedEmitter
PostBeginPlay
Inherited Functions from UTGame.UTEmitter
GetTemplateForDistance, SetLightEnvironment, SetTemplate

States Summary
FirstTick Source code
auto state FirstTick
/** we set the template on the first tick instead of in PostBeginPlay() so the client has a chance to get Owner */
Tick


Variables Detail

FirstPersonTemplate Source code

var ParticleSystem FirstPersonTemplate;

TLTrailKillWindow Source code

var float TLTrailKillWindow;


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

TakeDamage Source code

event TakeDamage ( int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser) )

Tick FirstTick Source code

simulated function Tick ( float DeltaTime) )

Timer Source code

simulated function Timer ( ) )


Defaultproperties

defaultproperties
{
   TLTrailKillWindow=0.100000
   FirstPersonTemplate=ParticleSystem'Envy_Effects.Particles.P_Player_Spawn_Blue'
   EmitterTemplate=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Teleport'
   Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0'
      ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0'
   End Object
   ParticleSystemComponent=ParticleSystemComponent0
   Components(0)=ParticleSystemComponent0
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__CylinderComponent'
      CollisionHeight=44.000000
      CollisionRadius=21.000000
      Name="CollisionCylinder"
      ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent'
   End Object
   Components(1)=CollisionCylinder
   TickGroup=TG_PostAsyncWork
   bCollideActors=True
   bCollideWorld=True
   bBlockActors=True
   bProjTarget=True
   CollisionComponent=CollisionCylinder
   Name="Default__UTEmit_TransLocateOut"
   ObjectArchetype=UTReplicatedEmitter'UTGame.Default__UTReplicatedEmitter'
}

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Creation time: sk 18-3-2018 10:00:51.701 - Created with UnCodeX