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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Emitter
|
+-- UTGame.UTEmitter
|
+-- UTGame.UTReplicatedEmitter
|
+-- UTGame.UTEmit_TransLocateOut
|
+-- UTGame.UTEmit_TransLocateOutRed
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTEmit_TransLocateOut |
|---|
| FirstPersonTemplate, TLTrailKillWindow |
| Inherited Variables from UTGame.UTReplicatedEmitter |
|---|
| EmitterTemplate, ServerLifeSpan |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTEmit_TransLocateOut |
|---|
| PostBeginPlay, TakeDamage, Tick, Timer |
| Inherited Functions from UTGame.UTReplicatedEmitter |
|---|
| PostBeginPlay |
| Defaultproperties |
|---|
defaultproperties
{
FirstPersonTemplate=ParticleSystem'Envy_Effects.Particles.P_Player_Spawn_Red'
EmitterTemplate=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Teleport_Red'
Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmit_TransLocateOut:ParticleSystemComponent0'
ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmit_TransLocateOut:ParticleSystemComponent0'
End Object
ParticleSystemComponent=ParticleSystemComponent0
Components(0)=ParticleSystemComponent0
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTEmit_TransLocateOut:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTEmit_TransLocateOut:CollisionCylinder'
End Object
Components(1)=CollisionCylinder
CollisionComponent=CollisionCylinder
Name="Default__UTEmit_TransLocateOutRed"
ObjectArchetype=UTEmit_TransLocateOut'UTGame.Default__UTEmit_TransLocateOut'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||