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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Emitter | +-- UTGame.UTEmitter | +-- UTGame.UTReplicatedEmitter | +-- UTGame.UTEmit_TransLocateOut | +-- UTGame.UTEmit_TransLocateOutRed
Variables Summary |
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Inherited Variables from UTGame.UTEmit_TransLocateOut |
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FirstPersonTemplate, TLTrailKillWindow |
Inherited Variables from UTGame.UTReplicatedEmitter |
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EmitterTemplate, ServerLifeSpan |
Functions Summary |
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Inherited Functions from UTGame.UTEmit_TransLocateOut |
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PostBeginPlay, TakeDamage, Tick, Timer |
Inherited Functions from UTGame.UTReplicatedEmitter |
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PostBeginPlay |
Defaultproperties |
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defaultproperties { FirstPersonTemplate=ParticleSystem'Envy_Effects.Particles.P_Player_Spawn_Red' EmitterTemplate=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Teleport_Red' Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmit_TransLocateOut:ParticleSystemComponent0' ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmit_TransLocateOut:ParticleSystemComponent0' End Object ParticleSystemComponent=ParticleSystemComponent0 Components(0)=ParticleSystemComponent0 Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTEmit_TransLocateOut:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTEmit_TransLocateOut:CollisionCylinder' End Object Components(1)=CollisionCylinder CollisionComponent=CollisionCylinder Name="Default__UTEmit_TransLocateOutRed" ObjectArchetype=UTEmit_TransLocateOut'UTGame.Default__UTEmit_TransLocateOut' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |