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class UTEmitCameraEffect_SlowVolume extends UTEmitCameraEffect; defaultproperties { Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmitCameraEffect:ParticleSystemComponent0' Template=ParticleSystem'PICKUPS.Deployables.Effects.P_Deployables_SlowVolume_ScreenMaterial' ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmitCameraEffect:ParticleSystemComponent0' End Object ParticleSystemComponent=ParticleSystemComponent0 Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTEmitCameraEffect:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTEmitCameraEffect:Sprite' End Object Components(0)=Sprite Components(1)=ParticleSystemComponent0 Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent0 Archetype=ArrowComponent'UTGame.Default__UTEmitCameraEffect:ArrowComponent0' ObjectArchetype=ArrowComponent'UTGame.Default__UTEmitCameraEffect:ArrowComponent0' End Object Components(2)=ArrowComponent0 LifeSpan=0.000000 Name="Default__UTEmitCameraEffect_SlowVolume" ObjectArchetype=UTEmitCameraEffect'UTGame.Default__UTEmitCameraEffect' } |
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