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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- UTGame.UTGib | +-- UTGame.UTGib_Vehicle | +-- UTGame.UTGib_VehiclePiece
UTGib_VehiclePiece_Necris
Variables Summary |
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Inherited Variables from UTGame.UTGib_Vehicle |
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BurnDuration, BurnName, LoopedSound, MITV, OwningClass, PS_GibExplosionEffect, PS_GibTrailEffect, TimeBeforeGibExplosionEffect |
Structures Summary |
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Inherited Structures from UTGame.UTGib |
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StaticMeshDatum |
Functions Summary | ||
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![]() | PreBeginPlay ())) |
Inherited Functions from UTGame.UTGib_Vehicle |
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ActivateGibExplosionEffect, PostBeginPlay |
Inherited Functions from UTGame.UTGib |
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BecomeViewTarget, CalcCamera, ChooseGib, DisplayDebug, DoCustomGibEffects, LeaveADecal, PreBeginPlay, RigidBodyCollision, SetGibStaticMesh, SetTexturesToBeResident, Timer, TurnOnCollision |
Functions Detail |
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Defaultproperties |
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defaultproperties { Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Vehicle:GibLightEnvironmentComp' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Vehicle:GibLightEnvironmentComp' End Object GibLightEnvironment=GibLightEnvironmentComp Components(0)=GibLightEnvironmentComp Name="Default__UTGib_VehiclePiece" ObjectArchetype=UTGib_Vehicle'UTGame.Default__UTGib_Vehicle' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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