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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- UTGame.UTGib | +-- UTGame.UTGib_Vehicle | +-- UTGame.UTGib_VehiclePiece | +-- UTGameContent.UTGib_VehiclePiece_Necris
Variables Summary |
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Inherited Variables from UTGame.UTGib_Vehicle |
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BurnDuration, BurnName, LoopedSound, MITV, OwningClass, PS_GibExplosionEffect, PS_GibTrailEffect, TimeBeforeGibExplosionEffect |
Functions Summary |
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Inherited Functions from UTGame.UTGib_VehiclePiece |
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PreBeginPlay |
Inherited Functions from UTGame.UTGib_Vehicle |
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ActivateGibExplosionEffect, PostBeginPlay |
Defaultproperties |
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defaultproperties { LoopedSound=SoundCue'A_Vehicle_Generic.Fire.VehicleTechDerbisLoop_Cue' Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_VehiclePiece:GibLightEnvironmentComp' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_VehiclePiece:GibLightEnvironmentComp' End Object GibLightEnvironment=GibLightEnvironmentComp Components(0)=GibLightEnvironmentComp Name="Default__UTGib_VehiclePiece_Necris" ObjectArchetype=UTGib_VehiclePiece'UTGame.Default__UTGib_VehiclePiece' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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