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UTGameContent.UTGib_ScorpionHatch

Extends
UTGib_Vehicle

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UTGame.UTGib
      |   
      +-- UTGame.UTGib_Vehicle
         |   
         +-- UTGameContent.UTGib_ScorpionHatch

Variables Summary
Inherited Variables from UTGame.UTGib_Vehicle
BurnDuration, BurnName, LoopedSound, MITV, OwningClass, PS_GibExplosionEffect, PS_GibTrailEffect, TimeBeforeGibExplosionEffect
Inherited Variables from UTGame.UTGib
bStopMovingCamera, DecalDissolveParamName, DecalWaitTimeBeforeDissolve, GibLightEnvironment, GibMeshComp, GibMeshDissolveParamName, GibMeshesData, GibMeshWaitTimeBeforeDissolve, HitSound, MIC_Gib, MITV_DecalTemplate, MITV_GibMeshTemplate, MITV_GibMeshTemplateSecondary, MI_Decal, OldCamLoc, OldCamRot, PSC_GibEffect, PS_CustomEffect

Structures Summary
Inherited Structures from UTGame.UTGib
StaticMeshDatum

Functions Summary
Inherited Functions from UTGame.UTGib_Vehicle
ActivateGibExplosionEffect, PostBeginPlay
Inherited Functions from UTGame.UTGib
BecomeViewTarget, CalcCamera, ChooseGib, DisplayDebug, DoCustomGibEffects, LeaveADecal, PreBeginPlay, RigidBodyCollision, SetGibStaticMesh, SetTexturesToBeResident, Timer, TurnOnCollision


Defaultproperties

defaultproperties
{
   Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Vehicle:GibLightEnvironmentComp'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Vehicle:GibLightEnvironmentComp'
   End Object
   GibLightEnvironment=GibLightEnvironmentComp
   Begin Object Class=UTGibStaticMeshComponent Name=GibStaticMeshComp ObjName=GibStaticMeshComp Archetype=UTGibStaticMeshComponent'UTGame.Default__UTGibStaticMeshComponent'
      StaticMesh=StaticMesh'FX_VehicleExplosions.ScorpionParts.S_FX_ScorpionCanopy'
      CachedCullDistance=8000.000000
      Name="GibStaticMeshComp"
      ObjectArchetype=UTGibStaticMeshComponent'UTGame.Default__UTGibStaticMeshComponent'
   End Object
   GibMeshComp=GibStaticMeshComp
   Components(0)=GibLightEnvironmentComp
   Components(1)=GibStaticMeshComp
   CollisionComponent=GibStaticMeshComp
   Name="Default__UTGib_ScorpionHatch"
   ObjectArchetype=UTGib_Vehicle'UTGame.Default__UTGib_Vehicle'
}

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Creation time: sk 18-3-2018 10:00:52.560 - Created with UnCodeX