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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- UTGame.UTGib
|
+-- UTGame.UTGib_Vehicle
|
+-- UTGameContent.UTGib_ScorpionHatch
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTGib_Vehicle |
|---|
| BurnDuration, BurnName, LoopedSound, MITV, OwningClass, PS_GibExplosionEffect, PS_GibTrailEffect, TimeBeforeGibExplosionEffect |
| Structures Summary |
|---|
| Inherited Structures from UTGame.UTGib |
|---|
| StaticMeshDatum |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTGib_Vehicle |
|---|
| ActivateGibExplosionEffect, PostBeginPlay |
| Inherited Functions from UTGame.UTGib |
|---|
| BecomeViewTarget, CalcCamera, ChooseGib, DisplayDebug, DoCustomGibEffects, LeaveADecal, PreBeginPlay, RigidBodyCollision, SetGibStaticMesh, SetTexturesToBeResident, Timer, TurnOnCollision |
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Vehicle:GibLightEnvironmentComp'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Vehicle:GibLightEnvironmentComp'
End Object
GibLightEnvironment=GibLightEnvironmentComp
Begin Object Class=UTGibStaticMeshComponent Name=GibStaticMeshComp ObjName=GibStaticMeshComp Archetype=UTGibStaticMeshComponent'UTGame.Default__UTGibStaticMeshComponent'
StaticMesh=StaticMesh'FX_VehicleExplosions.ScorpionParts.S_FX_ScorpionCanopy'
CachedCullDistance=8000.000000
Name="GibStaticMeshComp"
ObjectArchetype=UTGibStaticMeshComponent'UTGame.Default__UTGibStaticMeshComponent'
End Object
GibMeshComp=GibStaticMeshComp
Components(0)=GibLightEnvironmentComp
Components(1)=GibStaticMeshComp
CollisionComponent=GibStaticMeshComp
Name="Default__UTGib_ScorpionHatch"
ObjectArchetype=UTGib_Vehicle'UTGame.Default__UTGib_Vehicle'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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