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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- UTGame.UTGib | +-- UTGame.UTGib_Vehicle | +-- UTGameContent.UTGib_ScorpionHatch
Variables Summary |
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Inherited Variables from UTGame.UTGib_Vehicle |
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BurnDuration, BurnName, LoopedSound, MITV, OwningClass, PS_GibExplosionEffect, PS_GibTrailEffect, TimeBeforeGibExplosionEffect |
Structures Summary |
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Inherited Structures from UTGame.UTGib |
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StaticMeshDatum |
Functions Summary |
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Inherited Functions from UTGame.UTGib_Vehicle |
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ActivateGibExplosionEffect, PostBeginPlay |
Inherited Functions from UTGame.UTGib |
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BecomeViewTarget, CalcCamera, ChooseGib, DisplayDebug, DoCustomGibEffects, LeaveADecal, PreBeginPlay, RigidBodyCollision, SetGibStaticMesh, SetTexturesToBeResident, Timer, TurnOnCollision |
Defaultproperties |
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defaultproperties { Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Vehicle:GibLightEnvironmentComp' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Vehicle:GibLightEnvironmentComp' End Object GibLightEnvironment=GibLightEnvironmentComp Begin Object Class=UTGibStaticMeshComponent Name=GibStaticMeshComp ObjName=GibStaticMeshComp Archetype=UTGibStaticMeshComponent'UTGame.Default__UTGibStaticMeshComponent' StaticMesh=StaticMesh'FX_VehicleExplosions.ScorpionParts.S_FX_ScorpionCanopy' CachedCullDistance=8000.000000 Name="GibStaticMeshComp" ObjectArchetype=UTGibStaticMeshComponent'UTGame.Default__UTGibStaticMeshComponent' End Object GibMeshComp=GibStaticMeshComp Components(0)=GibLightEnvironmentComp Components(1)=GibStaticMeshComp CollisionComponent=GibStaticMeshComp Name="Default__UTGib_ScorpionHatch" ObjectArchetype=UTGib_Vehicle'UTGame.Default__UTGib_Vehicle' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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