Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 |
/** * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTGib_ScorpionHatch extends UTGib_Vehicle; defaultproperties { Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Vehicle:GibLightEnvironmentComp' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Vehicle:GibLightEnvironmentComp' End Object GibLightEnvironment=GibLightEnvironmentComp Begin Object Class=UTGibStaticMeshComponent Name=GibStaticMeshComp ObjName=GibStaticMeshComp Archetype=UTGibStaticMeshComponent'UTGame.Default__UTGibStaticMeshComponent' StaticMesh=StaticMesh'FX_VehicleExplosions.ScorpionParts.S_FX_ScorpionCanopy' CachedCullDistance=8000.000000 Name="GibStaticMeshComp" ObjectArchetype=UTGibStaticMeshComponent'UTGame.Default__UTGibStaticMeshComponent' End Object GibMeshComp=GibStaticMeshComp Components(0)=GibLightEnvironmentComp Components(1)=GibStaticMeshComp CollisionComponent=GibStaticMeshComp Name="Default__UTGib_ScorpionHatch" ObjectArchetype=UTGib_Vehicle'UTGame.Default__UTGib_Vehicle' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |