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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTFuryBeamLight extends UTDarkWalkerBeamLight; defaultproperties { Begin Object Class=PointLightComponent Name=LightComponentB ObjName=LightComponentB Archetype=PointLightComponent'UTGameContent.Default__UTDarkWalkerBeamLight:LightComponentB' LightColor=(B=16,G=160,R=255,A=128) ObjectArchetype=PointLightComponent'UTGameContent.Default__UTDarkWalkerBeamLight:LightComponentB' End Object BeamLight=LightComponentB Begin Object Class=AudioComponent Name=ImpactSound ObjName=ImpactSound Archetype=AudioComponent'UTGameContent.Default__UTDarkWalkerBeamLight:ImpactSound' ObjectArchetype=AudioComponent'UTGameContent.Default__UTDarkWalkerBeamLight:ImpactSound' End Object AmbientSound=ImpactSound Components(0)=LightComponentB Components(1)=ImpactSound Name="Default__UTFuryBeamLight" ObjectArchetype=UTDarkWalkerBeamLight'UTGameContent.Default__UTDarkWalkerBeamLight' } |
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