Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 |
/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTFlockSpawner_Human extends FlockTest_Spawner placeable; defaultproperties { ActionDuration=(Distribution=DistributionActionDuration) ActionInterval=(Distribution=DistributionActionInterval) TargetActionInterval=(Distribution=DistributionTargetActionInterval) ActionAnimNames(0)="idle_ready_rif" TargetActionAnimNames(0)="fire_straight_rif" FlockMeshes(0)=SkeletalMesh'CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA' FlockAnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale' WalkAnimName="crouch_fwd_rif" RunAnimName="run_fwd_rif" FlockAnimTree=AnimTree'CH_AnimHuman_Tree.AT_CH_Flock_Human' Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__FlockTest_Spawner:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__FlockTest_Spawner:Sprite' End Object Components(0)=Sprite Name="Default__UTFlockSpawner_Human" ObjectArchetype=FlockTest_Spawner'UTGame.Default__FlockTest_Spawner' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |