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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.PrimitiveComponent
|
+-- Engine.MeshComponent
|
+-- Engine.StaticMeshComponent
|
+-- UTGame.UTGibStaticMeshComponent
| Variables Summary |
|---|
| Inherited Variables from Engine.MeshComponent |
|---|
| Materials |
| Structures Summary |
|---|
| Inherited Structures from Engine.StaticMeshComponent |
|---|
| StaticMeshComponentLODInfo |
| Functions Summary |
|---|
| Inherited Functions from Engine.StaticMeshComponent |
|---|
| SetStaticMesh |
| Inherited Functions from Engine.MeshComponent |
|---|
| CreateAndSetMaterialInstanceConstant, CreateAndSetMaterialInstanceTimeVarying, GetMaterial, GetNumElements, SetMaterial |
| Defaultproperties |
|---|
defaultproperties
{
CullDistance=8000.000000
bUseAsOccluder=False
CastShadow=False
bCastDynamicShadow=False
BlockActors=False
RBCollideWithChannels=(Default=True,Pawn=True,Vehicle=True,GameplayPhysics=True,EffectPhysics=True)
bNotifyRigidBodyCollision=True
ScriptRigidBodyCollisionThreshold=5.000000
Name="Default__UTGibStaticMeshComponent"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
}
|
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