Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTGibStaticMeshComponent

Extends
StaticMeshComponent

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.PrimitiveComponent
         |   
         +-- Engine.MeshComponent
            |   
            +-- Engine.StaticMeshComponent
               |   
               +-- UTGame.UTGibStaticMeshComponent

Variables Summary
Inherited Variables from Engine.StaticMeshComponent
bIgnoreInstanceForTextureStreaming, bOverrideLightMapResolution, bUseSubDivisions, ForcedLodModel, IrrelevantLights, LODData, MaxSubDivisions, MinSubDivisions, OverriddenLightMapResolution, PreviousLODLevel, StaticMesh, SubDivisionStepSize, WireframeColor
Inherited Variables from Engine.MeshComponent
Materials

Structures Summary
Inherited Structures from Engine.StaticMeshComponent
StaticMeshComponentLODInfo

Functions Summary
Inherited Functions from Engine.StaticMeshComponent
SetStaticMesh
Inherited Functions from Engine.MeshComponent
CreateAndSetMaterialInstanceConstant, CreateAndSetMaterialInstanceTimeVarying, GetMaterial, GetNumElements, SetMaterial


Defaultproperties

defaultproperties
{
   CullDistance=8000.000000
   bUseAsOccluder=False
   CastShadow=False
   bCastDynamicShadow=False
   BlockActors=False
   RBCollideWithChannels=(Default=True,Pawn=True,Vehicle=True,GameplayPhysics=True,EffectPhysics=True)
   bNotifyRigidBodyCollision=True
   ScriptRigidBodyCollisionThreshold=5.000000
   Name="Default__UTGibStaticMeshComponent"
   ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:52.388 - Created with UnCodeX