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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTGibStaticMeshComponent extends StaticMeshComponent; defaultproperties { CullDistance=8000.000000 bUseAsOccluder=False CastShadow=False bCastDynamicShadow=False BlockActors=False RBCollideWithChannels=(Default=True,Pawn=True,Vehicle=True,GameplayPhysics=True,EffectPhysics=True) bNotifyRigidBodyCollision=True ScriptRigidBodyCollisionThreshold=5.000000 Name="Default__UTGibStaticMeshComponent" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' } |
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