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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTGib_Human extends UTGib abstract; defaultproperties { Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib:GibLightEnvironmentComp' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib:GibLightEnvironmentComp' End Object GibLightEnvironment=GibLightEnvironmentComp HitSound=SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_GibMix_Cue' MITV_DecalTemplate=MaterialInstanceTimeVarying'CH_Gibs.Decals.BloodSplatter' MITV_GibMeshTemplate=MaterialInstanceTimeVarying'CH_Gibs.Materials.MITV_CH_Gibs_Gore01' MITV_GibMeshTemplateSecondary=MaterialInstanceTimeVarying'CH_Gibs.Materials.MITV_CH_Gibs_Gore01' Components(0)=GibLightEnvironmentComp Name="Default__UTGib_Human" ObjectArchetype=UTGib'UTGame.Default__UTGib' } |
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