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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTGib_HumanArm extends UTGib_Human; defaultproperties { Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Human:GibLightEnvironmentComp' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Human:GibLightEnvironmentComp' End Object GibLightEnvironment=GibLightEnvironmentComp GibMeshesData(0)=(TheSkelMesh=SkeletalMesh'CH_Gibs.Mesh.SK_CH_Gib_HandArm1',ThePhysAsset=PhysicsAsset'CH_Gibs.Mesh.SK_CH_Gib_HandArm1_Physics',DrawScale=1.300000,bUseSecondaryGibMeshMITV=True) GibMeshesData(1)=(TheSkelMesh=SkeletalMesh'CH_Gibs.Mesh.SK_CH_Gib_HandArm2',ThePhysAsset=PhysicsAsset'CH_Gibs.Mesh.SK_CH_Gib_HandArm2_Physics',DrawScale=1.300000,bUseSecondaryGibMeshMITV=True) GibMeshesData(2)=(TheStaticMesh=StaticMesh'CH_Gibs.Mesh.S_CH_Gibs_Arm01',DrawScale=1.300000,bUseSecondaryGibMeshMITV=True) Components(0)=GibLightEnvironmentComp Name="Default__UTGib_HumanArm" ObjectArchetype=UTGib_Human'UTGame.Default__UTGib_Human' } |
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