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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.PrimitiveComponent | +-- Engine.MeshComponent | +-- Engine.SkeletalMeshComponent | +-- UTGame.UTGibSkeletalMeshComponent
Variables Summary |
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Inherited Variables from Engine.MeshComponent |
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Materials |
Enumerations Summary |
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Inherited Enumerations from Engine.SkeletalMeshComponent |
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EFaceFXBlendMode, EFaceFXRegOp, ERootMotionMode, ERootMotionRotationMode |
Structures Summary |
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Inherited Structures from Engine.SkeletalMeshComponent |
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ActiveMorph, Attachment |
Functions Summary |
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Inherited Functions from Engine.MeshComponent |
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CreateAndSetMaterialInstanceConstant, CreateAndSetMaterialInstanceTimeVarying, GetMaterial, GetNumElements, SetMaterial |
Defaultproperties |
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defaultproperties { PhysicsWeight=1.000000 bUpdateSkelWhenNotRendered=False CullDistance=8000.000000 bUseAsOccluder=False CastShadow=False bCastDynamicShadow=False CollideActors=True BlockRigidBody=True RBCollideWithChannels=(Default=True,Pawn=True,Vehicle=True,GameplayPhysics=True,EffectPhysics=True) bNotifyRigidBodyCollision=True ScriptRigidBodyCollisionThreshold=5.000000 Name="Default__UTGibSkeletalMeshComponent" ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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