Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTGibSkeletalMeshComponent

Extends
SkeletalMeshComponent

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.PrimitiveComponent
         |   
         +-- Engine.MeshComponent
            |   
            +-- Engine.SkeletalMeshComponent
               |   
               +-- UTGame.UTGibSkeletalMeshComponent

Variables Summary
Inherited Variables from Engine.SkeletalMeshComponent
ActiveMorphs, Animations, AnimSets, AnimTickArray, AnimTreeTemplate, AttachedToSkelComponent, Attachments, bAnimTreeInitialised, bAttachClothVertsToBaseBody, bAutoFreezeClothWhenNotRendered, bCacheAnimSequenceNodes, bChartDistanceFactor, bClothBaseVelClamp, bClothFrozen, bDisableClothCollision, bDisableFaceFXMaterialInstanceCreation, bDisableWarningWhenAnimNotFound, bDisplayBones, bEnableClothSimulation, bEnableFullAnimWeightBodies, bForceDiscardRootMotion, bForceMeshObjectUpdates, bForceRawOffset, bForceRefpose, bForceUpdateAttachmentsInTick, bForceWireframe, bHasHadPhysicsBlendedIn, bHasPhysicsAssetInstance, bHideSkin, bIgnoreControllers, bIgnoreControllersWhenNotRendered, bNoSkeletonUpdate, bNotUpdatingKinematicDueToDistance, bOldForceRefPose, bOverrideAttachmentOwnerVisibility, bPauseAnims, bPerBoneVolumeEffects, bRequiredBonesUpToDate, bRMMOneFrameDelay, bRootMotionExtractedNotify, bRootMotionModeChangeNotify, bShowPrePhysBones, bSkelCompFixed, bSkipAllUpdateWhenPhysicsAsleep, bSyncActorLocationToRootRigidBody, bTransformFromAnimParent, bUpdateJointsFromAnimation, bUpdateKinematicBonesFromAnimation, bUpdateSkelWhenNotRendered, bUseRawData, bUseSingleBodyPhysics, CachedAtomsTag, CachedFaceFXAudioComp, ClothAttachmentTearFactor, ClothBaseVelClampRange, ClothBlendWeight, ClothDirtyBufferFlag, ClothExternalForce, ClothForceScale, ClothMeshIndexData, ClothMeshNormalData, ClothMeshParentData, ClothMeshPosData, ClothMeshWeldedIndexData, ClothMeshWeldedNormalData, ClothMeshWeldedPosData, ClothRBChannel, ClothRBCollideWithChannels, ClothSim, ClothWind, FaceFXActorInstance, FaceFXBlendMode, ForcedLodModel, FramesPhysicsAsleep, GlobalAnimRateScale, LimitMaterial, LocalAtoms, MaxDistanceFactor, MeshObject, MinDistFactorForKinematicUpdate, MorphSets, NumClothMeshIndices, NumClothMeshParentIndices, NumClothMeshVerts, OldPendingRMM, OldPredictedLODLevel, ParentAnimComponent, ParentBoneMap, PendingRMM, PhysicsAsset, PhysicsAssetInstance, PhysicsBlendZeroDriftBoneName, PhysicsWeight, PredictedLODLevel, PreviousRMM, RequiredBones, RootBoneTranslation, RootMotionAccelScale, RootMotionDelta, RootMotionMode, RootMotionRotationMode, RootMotionVelocity, SceneIndex, SkelControlIndex, SkeletalMesh, SpaceBases, TemporarySavedAnimSets, TickTag, WireframeColor
Inherited Variables from Engine.MeshComponent
Materials

Enumerations Summary
Inherited Enumerations from Engine.SkeletalMeshComponent
EFaceFXBlendMode, EFaceFXRegOp, ERootMotionMode, ERootMotionRotationMode

Structures Summary
Inherited Structures from Engine.SkeletalMeshComponent
ActiveMorph, Attachment

Functions Summary
Inherited Functions from Engine.SkeletalMeshComponent
AllAnimNodes, AttachClothToCollidingShapes, AttachComponent, AttachComponentToSocket, AttachedComponents, DeclareFaceFXRegister, DetachComponent, EnableClothValidBounds, FindAnimNode, FindAnimSequence, FindBodyInstanceNamed, FindClosestBone, FindComponentAttachedToBone, FindConstraintBoneName, FindConstraintIndex, FindMorphNode, FindMorphTarget, FindSkelControl, ForceSkelUpdate, GetAnimLength, GetAnimRateByDuration, GetBoneAxis, GetBoneLocation, GetBoneMatrix, GetBoneNames, GetBoneQuaternion, GetBonesWithinRadius, GetClothAttachmentResponseCoefficient, GetClothAttachmentTearFactor, GetClothBendingStiffness, GetClothCollisionResponseCoefficient, GetClothDampingCoefficient, GetClothFlags, GetClothFriction, GetClothPressure, GetClothSleepLinearVelocity, GetClothSolverIterations, GetClothStretchingStiffness, GetClothTearFactor, GetClothThickness, GetFaceFXRegister, GetParentBone, GetSocketByName, GetSocketWorldLocationAndRotation, InitSkelControls, IsComponentAttached, IsPlayingFaceFXAnim, MatchRefBone, PlayAnim, PlayFaceFXAnim, ResetClothVertsToRefPose, RestoreSavedAnimSets, SaveAnimSets, SetAnimTreeTemplate, SetAttachClothVertsToBaseBody, SetClothAttachmentResponseCoefficient, SetClothAttachmentTearFactor, SetClothBendingStiffness, SetClothCollisionResponseCoefficient, SetClothDampingCoefficient, SetClothExternalForce, SetClothFlags, SetClothFriction, SetClothFrozen, SetClothPosition, SetClothPressure, SetClothSleep, SetClothSleepLinearVelocity, SetClothSolverIterations, SetClothStretchingStiffness, SetClothTearFactor, SetClothThickness, SetClothValidBounds, SetClothVelocity, SetEnableClothSimulation, SetFaceFXRegister, SetFaceFXRegisterEx, SetForceRefPose, SetHasPhysicsAssetInstance, SetParentAnimComponent, SetPhysicsAsset, SetSkeletalMesh, StopAnim, StopFaceFXAnim, TransformFromBoneSpace, TransformToBoneSpace, UpdateAnimations, UpdateClothParams, UpdateParentBoneMap, UpdateRBBonesFromSpaceBases
Inherited Functions from Engine.MeshComponent
CreateAndSetMaterialInstanceConstant, CreateAndSetMaterialInstanceTimeVarying, GetMaterial, GetNumElements, SetMaterial


Defaultproperties

defaultproperties
{
   PhysicsWeight=1.000000
   bUpdateSkelWhenNotRendered=False
   CullDistance=8000.000000
   bUseAsOccluder=False
   CastShadow=False
   bCastDynamicShadow=False
   CollideActors=True
   BlockRigidBody=True
   RBCollideWithChannels=(Default=True,Pawn=True,Vehicle=True,GameplayPhysics=True,EffectPhysics=True)
   bNotifyRigidBodyCollision=True
   ScriptRigidBodyCollisionThreshold=5.000000
   Name="Default__UTGibSkeletalMeshComponent"
   ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:52.379 - Created with UnCodeX