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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.PrimitiveComponent
|
+-- Engine.MeshComponent
|
+-- Engine.SkeletalMeshComponent
|
+-- UTGame.UTGibSkeletalMeshComponent
| Variables Summary |
|---|
| Inherited Variables from Engine.MeshComponent |
|---|
| Materials |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.SkeletalMeshComponent |
|---|
| EFaceFXBlendMode, EFaceFXRegOp, ERootMotionMode, ERootMotionRotationMode |
| Structures Summary |
|---|
| Inherited Structures from Engine.SkeletalMeshComponent |
|---|
| ActiveMorph, Attachment |
| Functions Summary |
|---|
| Inherited Functions from Engine.MeshComponent |
|---|
| CreateAndSetMaterialInstanceConstant, CreateAndSetMaterialInstanceTimeVarying, GetMaterial, GetNumElements, SetMaterial |
| Defaultproperties |
|---|
defaultproperties
{
PhysicsWeight=1.000000
bUpdateSkelWhenNotRendered=False
CullDistance=8000.000000
bUseAsOccluder=False
CastShadow=False
bCastDynamicShadow=False
CollideActors=True
BlockRigidBody=True
RBCollideWithChannels=(Default=True,Pawn=True,Vehicle=True,GameplayPhysics=True,EffectPhysics=True)
bNotifyRigidBodyCollision=True
ScriptRigidBodyCollisionThreshold=5.000000
Name="Default__UTGibSkeletalMeshComponent"
ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
}
|
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