defaultproperties
{
InvisibilityMaterial=Material'PICKUPS.Invis.M_Invis_01'
AmbientSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_PowerLoopCue'
WarningSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_WarningCue'
HudIndex=2
PowerupOverSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_EndCue'
PowerupStatName="POWERUPTIME_INVISIBILITY"
IconCoords=(U=744.000000,V=55.000000,UL=48.000000,VL=54.000000)
PP_Scene_HighLights=(X=0.000000,Y=-0.070000,Z=-0.140000)
PP_Scene_Desaturation=0.160000
bRenderOverlays=True
bReceiveOwnerEvents=True
PickupMessage="INVISIBILITY!"
PickupSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_PickupCue'
Begin Object Class=StaticMeshComponent Name=MeshComponentA ObjName=MeshComponentA Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'PICKUPS.Invis.Mesh.S_Pickups_Invisibility'
CullDistance=8000.000000
CachedCullDistance=8000.000000
bUseAsOccluder=False
CastShadow=False
bForceDirectLightMap=True
bCastDynamicShadow=False
CollideActors=False
BlockRigidBody=False
Translation=(X=0.000000,Y=0.000000,Z=-20.000000)
Name="MeshComponentA"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
DroppedPickupMesh=MeshComponentA
PickupFactoryMesh=MeshComponentA
Begin Object Class=UTParticleSystemComponent Name=InvisParticles ObjName=InvisParticles Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
Template=ParticleSystem'PICKUPS.Invis.Effects.P_Pickups_Invis_Idle'
bAutoActivate=False
Translation=(X=0.000000,Y=0.000000,Z=-20.000000)
Name="InvisParticles"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
DroppedPickupParticles=InvisParticles
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTTimedPowerup:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTTimedPowerup:Sprite'
End Object
Components(0)=Sprite
Name="Default__UTInvisibility"
ObjectArchetype=UTTimedPowerup'UTGame.Default__UTTimedPowerup'
}
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