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UTGameContent.UTInvisibility

Extends
UTTimedPowerup

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- UTGame.UTInventory
         |   
         +-- UTGame.UTTimedPowerup
            |   
            +-- UTGameContent.UTInvisibility

Variables Summary
SoundCueAmbientSound
MaterialInvisibilityMaterial
SoundCueWarningSound
Inherited Variables from UTGame.UTTimedPowerup
HudIndex, IconCoords, PowerupOverSound, PowerupStatName, PP_Scene_Desaturation, PP_Scene_HighLights, TimeRemaining, TransitionDuration, TransitionTime, WarningTime
Inherited Variables from UTGame.UTInventory
bDropOnDisrupt

Functions Summary
function GivenTo (Pawn NewOwner, bool bDoNotActivate))
function ItemRemovedFromInvManager ()))
function PlayWarningSound ()))
Inherited Functions from UTGame.UTTimedPowerup
AdjustPPEffects, BotDesireability, ClientGivenTo, ClientLostItem, ClientSetTimeRemaining, DenyPickupQuery, DetourWeight, DisplayPowerup, GetPowerupStatName, GivenTo, PostBeginPlay, TimeExpired, TimeRemaingUpdated
Inherited Functions from UTGame.UTInventory
AddWeaponOverlay, ClientLostItem, Destroyed, DropFrom


Variables Detail

AmbientSound Source code

var SoundCue AmbientSound;

InvisibilityMaterial Source code

var Material InvisibilityMaterial;

WarningSound Source code

var SoundCue WarningSound;


Functions Detail

GivenTo Source code

function GivenTo ( Pawn NewOwner, bool bDoNotActivate) )

ItemRemovedFromInvManager Source code

function ItemRemovedFromInvManager ( ) )

PlayWarningSound Source code

function PlayWarningSound ( ) )
Plays a warning the powerup is running low


Defaultproperties

defaultproperties
{
   InvisibilityMaterial=Material'PICKUPS.Invis.M_Invis_01'
   AmbientSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_PowerLoopCue'
   WarningSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_WarningCue'
   HudIndex=2
   PowerupOverSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_EndCue'
   PowerupStatName="POWERUPTIME_INVISIBILITY"
   IconCoords=(U=744.000000,V=55.000000,UL=48.000000,VL=54.000000)
   PP_Scene_HighLights=(X=0.000000,Y=-0.070000,Z=-0.140000)
   PP_Scene_Desaturation=0.160000
   bRenderOverlays=True
   bReceiveOwnerEvents=True
   PickupMessage="INVISIBILITY!"
   PickupSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_PickupCue'
   Begin Object Class=StaticMeshComponent Name=MeshComponentA ObjName=MeshComponentA Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'PICKUPS.Invis.Mesh.S_Pickups_Invisibility'
      CullDistance=8000.000000
      CachedCullDistance=8000.000000
      bUseAsOccluder=False
      CastShadow=False
      bForceDirectLightMap=True
      bCastDynamicShadow=False
      CollideActors=False
      BlockRigidBody=False
      Translation=(X=0.000000,Y=0.000000,Z=-20.000000)
      Name="MeshComponentA"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   DroppedPickupMesh=MeshComponentA
   PickupFactoryMesh=MeshComponentA
   Begin Object Class=UTParticleSystemComponent Name=InvisParticles ObjName=InvisParticles Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
      Template=ParticleSystem'PICKUPS.Invis.Effects.P_Pickups_Invis_Idle'
      bAutoActivate=False
      Translation=(X=0.000000,Y=0.000000,Z=-20.000000)
      Name="InvisParticles"
      ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
   End Object
   DroppedPickupParticles=InvisParticles
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTTimedPowerup:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTTimedPowerup:Sprite'
   End Object
   Components(0)=Sprite
   Name="Default__UTInvisibility"
   ObjectArchetype=UTTimedPowerup'UTGame.Default__UTTimedPowerup'
}

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Creation time: sk 18-3-2018 10:00:53.027 - Created with UnCodeX