defaultproperties
{
InvulnerabilitySound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invulnerability_PowerLoopCue'
InvulnerabilityFadingSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invulnerability_WarningCue'
OverlayMaterialInstance=Material'PICKUPS.Invulnerability.M_Invulnerability_Overlay'
HudIndex=3
PowerupOverSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invulnerability_EndCue'
PowerupStatName="POWERUPTIME_INVULNERABILITY"
IconCoords=(U=779.000000,UL=64.000000,VL=41.000000)
PP_Scene_HighLights=(X=-0.170000,Y=0.000000,Z=0.000000)
bRenderOverlays=True
bReceiveOwnerEvents=True
RespawnTime=120.000000
MaxDesireability=5.000000
PickupMessage="INVULNERABILITY!"
PickupSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invulnerability_PickupCue'
Begin Object Class=StaticMeshComponent Name=MeshComponentA ObjName=MeshComponentA Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'PICKUPS.Invulnerability.Mesh.S_Pickups_Invulnerability'
CullDistance=8000.000000
CachedCullDistance=8000.000000
bUseAsOccluder=False
CastShadow=False
bForceDirectLightMap=True
bCastDynamicShadow=False
CollideActors=False
BlockRigidBody=False
Translation=(X=0.000000,Y=0.000000,Z=-20.000000)
Name="MeshComponentA"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
DroppedPickupMesh=MeshComponentA
PickupFactoryMesh=MeshComponentA
Begin Object Class=UTParticleSystemComponent Name=InvulParticles ObjName=InvulParticles Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
Template=ParticleSystem'PICKUPS.Invulnerability.Effects.P_Pickups_Invulnerability_Idle'
bAutoActivate=False
Translation=(X=0.000000,Y=0.000000,Z=-20.000000)
Name="InvulParticles"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
DroppedPickupParticles=InvulParticles
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTTimedPowerup:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTTimedPowerup:Sprite'
End Object
Components(0)=Sprite
Name="Default__UTInvulnerability"
ObjectArchetype=UTTimedPowerup'UTGame.Default__UTTimedPowerup'
}
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