defaultproperties
{
Value=20
TrailTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_DecoyFlare'
CoinIconCoords=(U=744.000000,V=0.000000,UL=35.000000,VL=55.000000)
BounceSound=SoundCue'A_Gameplay_UT3G.Greed.A_Gameplay_UT3G_Greed_SkullImpact01_Cue'
PickUpWaveForm=ForceFeedbackWaveform'UT3GoldGame.Default__UTGreedCoin_Red:ForceFeedbackWaveformPickUp'
SkullColor=(R=64.000000,G=4.000000,B=2.000000,A=1.000000)
MaxDesireability=1.000000
PickupSound=SoundCue'A_Gameplay_UT3G.Greed.A_Gameplay_UT3G_Greed_SkullPickup01_Cue'
Begin Object Class=StaticMeshComponent Name=MeshComponentA ObjName=MeshComponentA Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'GP_Extras.Mesh.S_GP_Extras_Skull01'
Materials(0)=Material'GP_Extras.Materials.M_GP_Extras_Skull01'
CullDistance=8000.000000
CachedCullDistance=8000.000000
bUseAsOccluder=False
CastShadow=False
bForceDirectLightMap=True
bCastDynamicShadow=False
bAcceptsLights=False
CollideActors=False
BlockRigidBody=False
bDisableAllRigidBody=True
ScriptRigidBodyCollisionThreshold=5.000000
Name="MeshComponentA"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
PickupMesh=MeshComponentA
Begin Object Class=DynamicLightEnvironmentComponent Name=DroppedPickupLightEnvironment ObjName=DroppedPickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGreedCoin:DroppedPickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGreedCoin:DroppedPickupLightEnvironment'
End Object
MyLightEnvironment=DroppedPickupLightEnvironment
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTGreedCoin:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTGreedCoin:Sprite'
End Object
Components(0)=Sprite
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTGreedCoin:CollisionCylinder'
CollisionHeight=35.000000
CollisionRadius=100.000000
ObjectArchetype=CylinderComponent'UTGame.Default__UTGreedCoin:CollisionCylinder'
End Object
Components(1)=CollisionCylinder
Components(2)=DroppedPickupLightEnvironment
Components(3)=MeshComponentA
LifeSpan=240.000000
DrawScale=7.500000
CollisionComponent=CollisionCylinder
Name="Default__UTGreedCoin_Red"
ObjectArchetype=UTGreedCoin'UTGame.Default__UTGreedCoin'
}
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