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UT3GoldGame.UTGreedCoin_Gold_Small

Extends
UTGreedCoin_Gold

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DroppedPickup
      |   
      +-- UTGame.UTDroppedPickup
         |   
         +-- UTGame.UTDroppedItemPickup
            |   
            +-- UTGame.UTGreedCoin
               |   
               +-- UT3GoldGame.UTGreedCoin_Gold
                  |   
                  +-- UT3GoldGame.UTGreedCoin_Gold_Small

Variables Summary
Inherited Variables from UTGame.UTGreedCoin
BounceSound, CoinIconCoords, PickUpWaveForm, SkullColor, TrailEffects, TrailEffectScale, TrailTemplate, Value

Functions Summary
Inherited Functions from UT3GoldGame.UTGreedCoin_Gold
PostBeginPlay
Inherited Functions from UTGame.UTGreedCoin
BeginState, BotDesireability, GiveTo, HitWall, Landed, PhysicsVolumeChange, PostBeginPlay


Defaultproperties

defaultproperties
{
   Begin Object Class=StaticMeshComponent Name=MeshComponentA ObjName=MeshComponentA Archetype=StaticMeshComponent'UT3GoldGame.Default__UTGreedCoin_Gold:MeshComponentA'
      ObjectArchetype=StaticMeshComponent'UT3GoldGame.Default__UTGreedCoin_Gold:MeshComponentA'
   End Object
   PickupMesh=MeshComponentA
   Begin Object Class=DynamicLightEnvironmentComponent Name=DroppedPickupLightEnvironment ObjName=DroppedPickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UT3GoldGame.Default__UTGreedCoin_Gold:DroppedPickupLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UT3GoldGame.Default__UTGreedCoin_Gold:DroppedPickupLightEnvironment'
   End Object
   MyLightEnvironment=DroppedPickupLightEnvironment
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UT3GoldGame.Default__UTGreedCoin_Gold:Sprite'
      ObjectArchetype=SpriteComponent'UT3GoldGame.Default__UTGreedCoin_Gold:Sprite'
   End Object
   Components(0)=Sprite
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UT3GoldGame.Default__UTGreedCoin_Gold:CollisionCylinder'
      CollisionHeight=20.000000
      CollisionRadius=21.000000
      ObjectArchetype=CylinderComponent'UT3GoldGame.Default__UTGreedCoin_Gold:CollisionCylinder'
   End Object
   Components(1)=CollisionCylinder
   Components(2)=DroppedPickupLightEnvironment
   Components(3)=MeshComponentA
   CollisionComponent=CollisionCylinder
   Name="Default__UTGreedCoin_Gold_Small"
   ObjectArchetype=UTGreedCoin_Gold'UT3GoldGame.Default__UTGreedCoin_Gold'
}

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Creation time: sk 18-3-2018 10:00:52.623 - Created with UnCodeX