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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.DroppedPickup | +-- UTGame.UTDroppedPickup | +-- UTGame.UTDroppedItemPickup | +-- UTGame.UTGreedCoin | +-- UT3GoldGame.UTGreedCoin_Gold | +-- UT3GoldGame.UTGreedCoin_Gold_Small
Variables Summary |
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Inherited Variables from UTGame.UTGreedCoin |
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BounceSound, CoinIconCoords, PickUpWaveForm, SkullColor, TrailEffects, TrailEffectScale, TrailTemplate, Value |
Functions Summary |
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Inherited Functions from UT3GoldGame.UTGreedCoin_Gold |
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PostBeginPlay |
Inherited Functions from UTGame.UTGreedCoin |
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BeginState, BotDesireability, GiveTo, HitWall, Landed, PhysicsVolumeChange, PostBeginPlay |
Defaultproperties |
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defaultproperties { Begin Object Class=StaticMeshComponent Name=MeshComponentA ObjName=MeshComponentA Archetype=StaticMeshComponent'UT3GoldGame.Default__UTGreedCoin_Gold:MeshComponentA' ObjectArchetype=StaticMeshComponent'UT3GoldGame.Default__UTGreedCoin_Gold:MeshComponentA' End Object PickupMesh=MeshComponentA Begin Object Class=DynamicLightEnvironmentComponent Name=DroppedPickupLightEnvironment ObjName=DroppedPickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UT3GoldGame.Default__UTGreedCoin_Gold:DroppedPickupLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UT3GoldGame.Default__UTGreedCoin_Gold:DroppedPickupLightEnvironment' End Object MyLightEnvironment=DroppedPickupLightEnvironment Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UT3GoldGame.Default__UTGreedCoin_Gold:Sprite' ObjectArchetype=SpriteComponent'UT3GoldGame.Default__UTGreedCoin_Gold:Sprite' End Object Components(0)=Sprite Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UT3GoldGame.Default__UTGreedCoin_Gold:CollisionCylinder' CollisionHeight=20.000000 CollisionRadius=21.000000 ObjectArchetype=CylinderComponent'UT3GoldGame.Default__UTGreedCoin_Gold:CollisionCylinder' End Object Components(1)=CollisionCylinder Components(2)=DroppedPickupLightEnvironment Components(3)=MeshComponentA CollisionComponent=CollisionCylinder Name="Default__UTGreedCoin_Gold_Small" ObjectArchetype=UTGreedCoin_Gold'UT3GoldGame.Default__UTGreedCoin_Gold' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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