| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- UTGame.UTGame
|
+-- UTGame.UTDeathmatch
|
+-- UTGame.UTTeamGame
|
+-- UTGame.UTCTFGame
UTCTFGame_Content, UTVehicleCTFGame
| Variables Summary | |
|---|---|
| class<UTLocalMessage> | AnnouncerMessageClass |
| UTCTFFlag | Flags[2] |
| Functions Summary | ||
|---|---|---|
![]() | AnnounceScore (int ScoringTeam)) MatchOver | |
![]() | bool | CheckEndGame (PlayerReplicationInfo Winner, string Reason)) |
![]() | string | DecodeEvent (name EventType, int TeamNo, string InstigatorName, string AdditionalName, class<object> AdditionalObj)) |
![]() | Actor | GetAutoObjectiveFor (UTPlayerController PC)) |
![]() | int | GetHandicapNeed (Pawn Other)) |
![]() | bool | GetLocationFor (Pawn StatusPawn, out Actor LocationObject, out int MessageIndex, int LocationSpeechOffset)) |
![]() | bool | NearGoal (Controller C)) |
![]() | PostBeginPlay ())) | |
![]() | RegisterFlag (UTCTFFlag F, int TeamIndex)) | |
![]() | ScoreFlag (Controller Scorer, UTCTFFlag theFlag)) | |
![]() | ScoreFlag (Controller Scorer, UTCTFFlag theFlag)) MatchOver | |
![]() | SetEndGameFocus (PlayerReplicationInfo Winner)) | |
![]() | string | TeamColorText (int TeamNum)) |
![]() | ViewObjective (PlayerController PC)) | |
![]() | bool | WantFastSpawnFor (AIController B)) |
| States Summary |
|---|
| MatchOver Source code |
|---|
|
state MatchOver |
| AnnounceScore, ScoreFlag |
| Variables Detail |
|---|
| Functions Detail |
|---|
AnnounceScore MatchOver Source code
CheckEndGame Source code
DecodeEvent Source code
GetAutoObjectiveFor Source code
GetHandicapNeed Source codereturn a value based on how much this pawn needs help
GetLocationFor Source codeReturns through outparameters what location message to play Returns true if it returned message information
NearGoal Source code
PostBeginPlay Source code
RegisterFlag Source code
ScoreFlag Source code
ScoreFlag MatchOver Source code
SetEndGameFocus Source code
TeamColorText Source code
ViewObjective Source code
WantFastSpawnFor Source code| Defaultproperties |
|---|
defaultproperties
{
bScoreTeamKills=False
bSpawnInTeamArea=True
bScoreVictimsTarget=True
TeamAIType(0)=Class'UTGame.UTCTFTeamAI'
TeamAIType(1)=Class'UTGame.UTCTFTeamAI'
FlagKillMessageName="FLAGKILL"
bUndrivenVehicleDamage=True
bAllowTranslocator=True
bScoreDeaths=False
Acronym="CTF"
Description="Your team must capture the enemy flag by taking it from the enemy base and returning it to their own. If the flag carrier is killed, the flag drops to the ground for anyone to pick up. If your team's flag is taken, it must be returned (by touching it after it is dropped) before your team can score a flag capture."
MapPrefixes(0)="CTF"
EndOfMatchRulesTemplateStr_Scoring="First team to score `g times wins"
EndOfMatchRulesTemplateStr_ScoringSingle="First team to score wins"
EndOfMatchRulesTemplateStr_Time="Team with most scores in `t mins. wins"
MidgameScorePanelTag="CTFPanel"
GameName="Capture the Flag"
GoalScore=3
DeathMessageClass=Class'UTGame.UTTeamDeathMessage'
OnlineStatsWriteClass=Class'UTGame.UTLeaderboardWriteCTF'
OnlineGameSettingsClass=Class'UTGame.UTGameSettingsCTF'
Name="Default__UTCTFGame"
ObjectArchetype=UTTeamGame'UTGame.Default__UTTeamGame'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||