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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTCTFGame extends UTTeamGame abstract; var UTCTFFlag Flags[2]; var class<UTLocalMessage> AnnouncerMessageClass; function PostBeginPlay() { local int i; Super.PostBeginPlay(); for ( i=0; i<2; i++ ) { Flags[i].Team = Teams[i]; Teams[i].HomeBase = Flags[i].HomeBase; Flags[i].Team.TeamFlag = Flags[i]; UTCTFTeamAI(Teams[i].AI).FriendlyFlag = Flags[i]; UTCTFTeamAI(Teams[i].AI).EnemyFlag = Flags[1-i]; } } function SetEndGameFocus(PlayerReplicationInfo Winner) { local Controller P; if ( Winner != None ) { if (Winner.Team.TeamIndex == 0) { EndGameFocus = Flags[0].HomeBase; } else { EndGameFocus = Flags[1].HomeBase; } } if ( EndGameFocus != None ) EndGameFocus.bAlwaysRelevant = true; foreach WorldInfo.AllControllers(class'Controller', P) { P.GameHasEnded( EndGameFocus, (P.PlayerReplicationInfo != None) && (P.PlayerReplicationInfo.Team == GameReplicationInfo.Winner) ); } } /** return a value based on how much this pawn needs help */ function int GetHandicapNeed(Pawn Other) { if ( (Other.PlayerReplicationInfo == None) || (Other.PlayerReplicationInfo.Team == None) ) { return 0; } // base handicap on how far team is behind in powercore health return Teams[1 - Other.PlayerReplicationInfo.Team.TeamIndex].Score - Other.PlayerReplicationInfo.Team.Score; } /** * Returns through outparameters what location message to play * Returns true if it returned message information */ function bool GetLocationFor(Pawn StatusPawn, out Actor LocationObject, out int MessageIndex, int LocationSpeechOffset) { local UTPickupFactory F; local UTGameObjective Best; local UTBot B; // see if it's a bot heading for an objective or a power up B = UTBot(StatusPawn.Controller); if ( B != None ) { F = UTPickupFactory(StatusPawn.Controller.RouteGoal); if ( (F != None) && F.bHasLocationSpeech ) { MessageIndex = 0; LocationObject = F; return true; } } if ( (Flags[0].HomeBase != None) && (Flags[1].HomeBase != None) ) { Best = (VSizeSq(StatusPawn.Location - Flags[0].HomeBase.Location) < VSizeSq(StatusPawn.Location - Flags[1].HomeBase.Location)) ? Flags[0].HomeBase : Flags[1].HomeBase; MessageIndex = Best.GetLocationMessageIndex(B, StatusPawn); LocationObject = Best; return true; } MessageIndex = 10; return true; } function RegisterFlag(UTCTFFlag F, int TeamIndex) { Flags[TeamIndex] = F; } function bool NearGoal(Controller C) { local UTGameObjective B; B = UTTeamInfo(C.PlayerReplicationInfo.Team).HomeBase; return ( UTCTFBase(B).myFlag.bHome && (VSize(C.Pawn.Location - B.Location) < 1000) ); } function bool WantFastSpawnFor(AIController B) { if ( NumBots < 6 ) return true; if ( NumBots > 16 ) return false; return !UTCTFSquadAI(UTBot(B).Squad).FriendlyFlag.bHome; } function bool CheckEndGame(PlayerReplicationInfo Winner, string Reason) { local UTCTFFlag BestFlag; local Controller P; local bool bLastMan; if ( bOverTime ) { if ( Numbots + NumPlayers == 0 ) return true; bLastMan = true; foreach WorldInfo.AllControllers(class'Controller', P) { if ( (P.PlayerReplicationInfo != None) && !P.PlayerReplicationInfo.bOutOfLives ) { bLastMan = false; break; } } if ( bLastMan ) return true; } bLastMan = ( Reason ~= "LastMan" ); if ( CheckModifiedEndGame(Winner, Reason) ) return false; if ( bLastMan ) { GameReplicationInfo.Winner = Winner.Team; } else { if ( Teams[1].Score == Teams[0].Score ) { // Don't allow overtime with automated perf testing. if( bAutomatedPerfTesting ) { GameReplicationInfo.Winner = Teams[0]; } else { if ( !bOverTimeBroadcast ) { StartupStage = 7; PlayStartupMessage(); bOverTimeBroadcast = true; } return false; } } else if ( Teams[1].Score > Teams[0].Score ) { GameReplicationInfo.Winner = Teams[1]; } else { GameReplicationInfo.Winner = Teams[0]; } } BestFlag = UTCTFTeamAI(UTTeamInfo(GameReplicationInfo.Winner).AI).FriendlyFlag; if ( Winner != None ) { EndGameFocus = Controller(Winner.Owner).Pawn; } if ( EndGameFocus == None ) { EndGameFocus = BestFlag.HomeBase; } EndTime = WorldInfo.RealTimeSeconds + EndTimeDelay; foreach WorldInfo.AllControllers(class'Controller', P) { P.GameHasEnded( EndGameFocus, (P.PlayerReplicationInfo != None) && (P.PlayerReplicationInfo.Team == GameReplicationInfo.Winner) ); } BestFlag.HomeBase.SetHidden(False); return true; } function ScoreFlag(Controller Scorer, UTCTFFlag theFlag) { local float Dist,oppDist; local int i, GoalsScored; local float ppp,numtouch; local vector FlagLoc; local UTPlayerReplicationInfo ScorerPRI; local UTPlayerController PC; ScorerPRI = UTPlayerReplicationInfo(Scorer.PlayerReplicationInfo); if ( ScorerPRI.Team == theFlag.Team ) { FlagLoc = TheFlag.Position().Location; Dist = vsize(FlagLoc - TheFlag.HomeBase.Location); oppDist = vsize(FlagLoc - Teams[1-TheFlag.Team.TeamIndex].HomeBase.Location); BroadcastLocalizedMessage( AnnouncerMessageClass, 1+7*TheFlag.Team.TeamIndex, ScorerPRI, None, TheFlag.Team ); ScorerPRI.IncrementEventStat('EVENT_RETURNEDFLAG'); ScorerPRI.IncrementHeroMeter(1.0); if (Dist>1024) { // figure out who's closer if (Dist<=oppDist) // In your team's zone { ScorerPRI.Score += 3; } else { ScorerPRI.Score += 5; if (oppDist<=1024) // Denial { ScorerPRI.Score += 7; } } } return; } // Figure out Team based scoring. if (TheFlag.FirstTouch!=None) // Original Player to Touch it gets 5 { TheFlag.FirstTouch.PlayerReplicationInfo.Score += 5; TheFlag.FirstTouch.PlayerReplicationInfo.bForceNetUpdate = TRUE; } // Guy who caps gets 5 ScorerPRI.bForceNetUpdate = TRUE; ScorerPRI.Score += 5; ScorerPRI.IncrementHeroMeter(6.0); ScorerPRI.CheckHeroMeter(); GoalsScored = ScorerPRI.IncrementEventStat('EVENT_SCOREDFLAG'); PC = UTPlayerController(Scorer); if ( GoalsScored == 3 ) { ScorerPRI.IncrementEventStat('EVENT_HATTRICK'); if ( PC != None ) { PC.ReceiveLocalizedMessage(TeamScoreMessageClass, 6, ScorerPRI); } } else { if ( PC != None ) { PC.ReceiveLocalizedMessage(TeamScoreMessageClass, 7, ScorerPRI); } } // Each player gets 20/x but it's guaranteed to be at least 1 point but no more than 5 points if ( TheFlag.Assists.Length > 0 ) { numtouch=0; for (i=0;i<TheFlag.Assists.length;i++) { if (TheFlag.Assists[i]!=None) numtouch = numtouch + 1.0; } if ( numtouch > 0 ) { ppp = FClamp(20/numtouch,1,5); for (i=0;i<TheFlag.Assists.length;i++) { if (TheFlag.Assists[i]!=None) { TheFlag.Assists[i].PlayerReplicationInfo.Score += int(ppp); } } } } // Apply the team score ScorerPRI.Team.Score += 1.0; ScorerPRI.Team.bForceNetUpdate = TRUE; CheckScore(ScorerPRI); if ( bOverTime ) { EndGame(ScorerPRI,"timelimit"); } else if ( UTGameReplicationInfo(GameReplicationInfo).bStoryMode ) { if ( ScorerPRI.Team.TeamIndex == 0 ) { // player team scored - increase bot skill AdjustedDifficulty = FMin(7.0,AdjustedDifficulty + 0.5); } else { // bot team scored - decrease bot skill AdjustedDifficulty = FMax(0, AdjustedDifficulty - 0.5); } AdjustedDifficulty = FClamp(AdjustedDifficulty, GameDifficulty - 1.25, GameDifficulty + 1.25); } AnnounceScore(ScorerPRI.Team.TeamIndex); } State MatchOver { function AnnounceScore(int ScoringTeam) { } function ScoreFlag(Controller Scorer, UTCTFFlag theFlag) { } } function ViewObjective(PlayerController PC) { local actor a; if (PC.ViewTarget != none && (PC.ViewTarget == Flags[0] || (PC.ViewTarget == Flags[0].Holder) || PC.VIewTarget == Flags[0].HomeBase) ) { a = Flags[1].HomeBase.GetBestViewTarget(); PC.SetViewTarget( a ); if ( UTPlayerController(PC) != None ) { UTPlayerController(PC).ClientSetBehindView(true); } } else { a = Flags[0].HomeBase.GetBestViewTarget(); PC.SetViewTarget( a ); if ( UTPlayerController(PC) != None ) { UTPlayerController(PC).ClientSetBehindView(true); } } } function string TeamColorText(int TeamNum) { if (TeamNum==1) { return "Blue"; } else { return "Red"; } } function string DecodeEvent(name EventType, int TeamNo, string InstigatorName, string AdditionalName, class<object> AdditionalObj) { if (EventType == 'flag_returned') { return InstigatorName@"returned his team's flag ("$TeamColorText(TeamNo)$")"; } else if (EventType == 'flag_returned_friendly') { return InstigatorName@"made a quick return of team's flag ("$TeamColorText(TeamNo)$")"; } else if (EventType == 'flag_returned') { return InstigatorName@"saved the day by returning his team's flag deep in the enemy zone ("$TeamColorText(TeamNo)$")"; } else if (EventType == 'flag_captured') { return InstigatorName@"captured the enemy flag scoring a point for the"@TeamColorText(TeamNo)@"team!"; } else if (EventType == 'flag_taken') { return InstigatorName@"grabbed the "$TeamColorText(TeamNo)$"flag!"; } else { return super.DecodeEvent(EventType, TeamNo, InstigatorName, AdditionalName, AdditionalObj); } } function Actor GetAutoObjectiveFor(UTPlayerController PC) { if (UTTeamInfo(PC.PlayerReplicationInfo.Team) != None) { if (PC.PlayerReplicationInfo.bHasFlag) { return UTTeamInfo(PC.PlayerReplicationInfo.Team).HomeBase; } else { return Teams[1 - PC.PlayerReplicationInfo.Team.TeamIndex].HomeBase; } } else { return None; } } defaultproperties { bScoreTeamKills=False bSpawnInTeamArea=True bScoreVictimsTarget=True TeamAIType(0)=Class'UTGame.UTCTFTeamAI' TeamAIType(1)=Class'UTGame.UTCTFTeamAI' FlagKillMessageName="FLAGKILL" bUndrivenVehicleDamage=True bAllowTranslocator=True bScoreDeaths=False Acronym="CTF" Description="Your team must capture the enemy flag by taking it from the enemy base and returning it to their own. If the flag carrier is killed, the flag drops to the ground for anyone to pick up. If your team's flag is taken, it must be returned (by touching it after it is dropped) before your team can score a flag capture." MapPrefixes(0)="CTF" EndOfMatchRulesTemplateStr_Scoring="First team to score `g times wins" EndOfMatchRulesTemplateStr_ScoringSingle="First team to score wins" EndOfMatchRulesTemplateStr_Time="Team with most scores in `t mins. wins" MidgameScorePanelTag="CTFPanel" GameName="Capture the Flag" GoalScore=3 DeathMessageClass=Class'UTGame.UTTeamDeathMessage' OnlineStatsWriteClass=Class'UTGame.UTLeaderboardWriteCTF' OnlineGameSettingsClass=Class'UTGame.UTGameSettingsCTF' Name="Default__UTCTFGame" ObjectArchetype=UTTeamGame'UTGame.Default__UTTeamGame' } |
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